Game Development Community

Compilers and linkers..and solutions

by Kevin Johnson · in Technical Issues · 03/09/2004 (3:08 pm) · 3 replies

I may be being stoopid here but shouldn't torque.lib be compiled before the runtime ..(in the project listing in .sln it is listed after the runtime) or does the linker just sort things out with the compiler..?

#1
03/09/2004 (8:39 pm)
Torque LIB exists solely for support for some tools... Isn't used in the game at all.
#2
03/10/2004 (7:16 am)
Oh well that makes since now.. (why torque.lib is unchecked in the default vs7 sln on the head)

thanx
#3
03/10/2004 (9:34 am)
Yarr. It's a bit misleading, the name, but I can't think of a better thing to call it... "Torque Support Lib" maybe? Still seems like it'd be confusing... :-/