Clothing and Costume Design
by Mare Kuntz · in Jobs · 03/02/2004 (9:59 am) · 22 replies
Need a whole pile of clothing designs for your MMORPG characters to wear? Need a great outfit to make your RPG villain look intriguing, or your hero stand out from the crowd? Need some concept art to model 3-d clothing from? WickedDelight Clothing and Costume Design has what you need! Please see our company profile for more information. :)
http://groups.yahoo.com/group/wickeddelight/?yguid=127946937
(Look in the files section please!)
http://groups.yahoo.com/group/wickeddelight/?yguid=127946937
(Look in the files section please!)
#22
It previously was known as "Creature House Expression" I think, before microsoft bought it a year or so ago.
You can download a beta version to try out. I hear a lot of good stuff about it.
PS: I think your clothing design is good, but your character art does have room for improvement :)
09/27/2005 (12:09 pm)
You should try out Microsoft Expression (previously Codename Acrylic) is exactly what you are looking for, allowing a combination of vector and bitmaps.It previously was known as "Creature House Expression" I think, before microsoft bought it a year or so ago.
You can download a beta version to try out. I hear a lot of good stuff about it.
PS: I think your clothing design is good, but your character art does have room for improvement :)
Mare Kuntz
Thank you, I'm glad you like my art. :) It always gets ripped to shreds if I post it on an art board fr critique though - I'm painfully aware that it's not professional quality and probably never will be. Anyway I've done some computer 2D art, both vector and bitmap. For producing concept art, sketching by hand is much faster (particularly since me and tablets don't get along well). Also hand-drawn art often feels more alive and full of personality than vector graphics. I really wish Adobe or better yet an opensource project would make a program combining illustrator and photoshop, so you could easily scan a drawing, auto-ink it with bezier curves, and then color it with gradient meshes and filters and color rotation - shouldn't be that hard to do since you could keep the different types of graphics on different layers, they same as they can already do with text.