QuaRk and Python question
by LaVelle · in General Discussion · 03/01/2004 (11:15 am) · 5 replies
As part of just getting started with all of this, I downloaded QuaRk 6.3.0. I tried to run it. When I did, I got the message
"Python does not seem to be installed on this sytem. QuaRk cannot run. Please download the mini Python pack...etc. etc."
As part of my initial download of Torque, I did download Python 2.3. All of that seemed to go fine. What am I missing? I have Windows XP. Any help would be appreciated, but please be very specific if you have any solutions, since I basically am new to all of this and know nothing.
"Python does not seem to be installed on this sytem. QuaRk cannot run. Please download the mini Python pack...etc. etc."
As part of my initial download of Torque, I did download Python 2.3. All of that seemed to go fine. What am I missing? I have Windows XP. Any help would be appreciated, but please be very specific if you have any solutions, since I basically am new to all of this and know nothing.
#2
"Removed reliance on external string library (QuArK now uses Python's built-in string library directly)."
Like I said, I know nothing, but it looks like this is what you're refering to. OK, I'll give it a try. Thanks. Also, why exactly do I want QuaRk? Is it just for creating indoor scenes? My first game idea would use 100% "outdoor" scenery, so is QuaRk even necessary for that?
03/01/2004 (1:13 pm)
I just looked at the QuaRk 6.4.0 Alpha 3 features and saw this:"Removed reliance on external string library (QuArK now uses Python's built-in string library directly)."
Like I said, I know nothing, but it looks like this is what you're refering to. OK, I'll give it a try. Thanks. Also, why exactly do I want QuaRk? Is it just for creating indoor scenes? My first game idea would use 100% "outdoor" scenery, so is QuaRk even necessary for that?
#3
"Removed reliance on external string library (QuArK now uses Python's built-in string library directly)."
Like I said, I know nothing, but it looks like this is what you're refering to. OK, I'll give it a try. Thanks. Also, why exactly do I want QuaRk? Is it just for creating indoor scenes? My first game idea would use 100% "outdoor" scenery, so is QuaRk even necessary for that?
03/01/2004 (1:20 pm)
I just looked at the QuaRk 6.4.0 Alpha 3 features and saw this:"Removed reliance on external string library (QuArK now uses Python's built-in string library directly)."
Like I said, I know nothing, but it looks like this is what you're refering to. OK, I'll give it a try. Thanks. Also, why exactly do I want QuaRk? Is it just for creating indoor scenes? My first game idea would use 100% "outdoor" scenery, so is QuaRk even necessary for that?
#4
03/01/2004 (1:51 pm)
Not really. Quark is used to create interiors, which are mostly buildings and, well stuff you can enter, as the name suggests. However, you can also build cliffs, not-enterable buildings and the like. Certainly, you can do all this with a static shape, too.
#5
Large rock formations are often done in Quark, although you could do them as DTS Shapes instead. Trees are generally better suited to DTS, so you won't need Quark there.
You will need Max, Blender, or another supported modelling program to export DTS shapes.
03/01/2004 (2:30 pm)
Quark is only necessary for "interiors" - that is, essentially, buildings and other objects that require complex collision.Large rock formations are often done in Quark, although you could do them as DTS Shapes instead. Trees are generally better suited to DTS, so you won't need Quark there.
You will need Max, Blender, or another supported modelling program to export DTS shapes.
Torque 3D Owner Stefan Rampp