LODs dont work!!!
by Dgdsfg · in Artist Corner · 03/01/2004 (9:46 am) · 14 replies
For interiors I use hammer 3.4. I have read 3 or 4 tutorials how to create LODs in torque. I make all correctly: map_0: detail index - 0, pixels - 250; map_1: d.i. - 1, p - 0. All is compiled normally, from two files to one map.dif.
When I open it in torque changes LODs is not appreciable. How to correct this?
P.S. Release 1.2.1
When I open it in torque changes LODs is not appreciable. How to correct this?
P.S. Release 1.2.1
About the author
#2
03/01/2004 (12:24 pm)
Did you check with render mode 'show details'? I've begun adding LOD to all my interiors, and I must say, its freaking awesome. I've gained 20+fps, and thats without even doing them perfect yet, just a quick test run.
#3
03/01/2004 (1:43 pm)
I do not know, how in the console change render modes. For testing I specially set for LOD's small distance - nothing happens.
#4
oki it late, but your problem is the pixelsize of your map_1.
The Pixelsize says to the Engine when the Detail have to show. So your second Detaillevel (map_1) says to the engine "display me if my display size on the screen is 0".
Test your map_1 with Pixelsize 100 or 150 and if it changes to early than try 80 or 50, and so on.
03/11/2004 (10:40 pm)
Hi Dgdsfgoki it late, but your problem is the pixelsize of your map_1.
The Pixelsize says to the Engine when the Detail have to show. So your second Detaillevel (map_1) says to the engine "display me if my display size on the screen is 0".
Test your map_1 with Pixelsize 100 or 150 and if it changes to early than try 80 or 50, and so on.
#5
commercial games :(
03/12/2004 (12:05 am)
Dgdsfg: Use QuArK! You're not allowed to make use of Hammer for commercial games :(
#6
07/11/2004 (4:51 pm)
Burning,thank you for posting that info about not being able to use Hammer for commercail games. I was wondering where you read or find out about this?
#8
07/13/2004 (10:07 am)
This is true. GG will not publish games made using Hammer, and it is not a recommended solution for Torque due to its license.
#9
07/18/2004 (3:15 pm)
Gah, I think I will bash Hammer right into the ground from now on. Thank god I started out with Quark and stayed with it.
#10
The LODs work, but the min_pixel doesn't appear to. I could put two models side by side that only differ in their min_pixel settings, and they still change at the same time. It's more like the LOD is hard-coded when to switch.
-Eric F
07/18/2004 (3:24 pm)
I had also made a post about Interior LODs being broken (sort of), but it never got anywhere.The LODs work, but the min_pixel doesn't appear to. I could put two models side by side that only differ in their min_pixel settings, and they still change at the same time. It's more like the LOD is hard-coded when to switch.
-Eric F
#11
03/12/2006 (5:26 pm)
Just as a note to this post I found while hunting for a tutorial for LODs, you can now use Hammer to create your own games. Torque has special permissions I believe.
#12
This is an issue for them however, not us!
03/13/2006 (1:02 pm)
No, Torque does not have any "special permissions" regarding Hammer. They keep saying "sure, you can use it", but then fail to properly update their EULA to confirm this. They've recently gone GPL, which in theory makes it fine to use, but again their EULA has clauses that seem to imply otherwise.This is an issue for them however, not us!
#13
But other than that, I agree, for the time being; Don't use hammer.
edit: Here's part of the EULA by the way for anyone still in doubt.
03/13/2006 (1:11 pm)
Hammer GPL? You sure you're not confusing it with Radiant?But other than that, I agree, for the time being; Don't use hammer.
edit: Here's part of the EULA by the way for anyone still in doubt.
Quote:
(a) use VHE solely to develop New Levels for Half-Life and other compatible Valve products;
(b) reproduce and distribute New Levels, solely to licensed end users of Half-Life or other compatible Valve products, without charge;
#14
03/13/2006 (1:52 pm)
Ignore my comment, Magnus was correct and I was confused!
Associate Kyle Carter
In theory, the LOD changes should be unnoticeable.