Game Development Community

Sudden framerate problem, need clues.

by Moogy Monster · in Torque Game Engine · 02/28/2004 (6:18 am) · 14 replies

Our team has just started putting models into our scene, and I am thinking there is a problem with our models. If, on a blank terrain I put one little 4000 poly static house, my framrate plummets from 190fps to about 30fps. As the camera approaches the house, my framerate improves slighty. As I back away from the house, the framerate gets slower. If the house moves to the right, out of the frustrum, my framerate shoots back up to 190. If the house moves to the left, out of view, the framerate stays poor until I'm facing about 180 degrees away from it. It seems very strange, we must be doing something wrong. Does anyone know what might be the problem?

#1
02/28/2004 (7:19 am)
You're either using NVidia Cards with drivers after version 45.x (I think) and prior to 56.55 (e.g. 52.x) which were crap and brought some engines (esp. OGL based) down to a crawl (search the forums for NVIDIA) or your model is really screwed up (but I can't imagine that's the case)...
but the 52.16 drivers brought my machine from around 170 fps to something around 15 fps in Torque ... :P
#2
02/28/2004 (11:39 am)
Whoa! That sure solved the problem. Are they going to fix this in future driver releases? Kind of scary it's been 3 revisions since 45.x and it's still not fixed...
#3
02/28/2004 (4:04 pm)
Hmmm.. this totally explains my framrate loss recently :/
I'm going to file a complaint to Nvidias feedback team.
#4
02/29/2004 (5:34 am)
Well. This really explained a portion of my frame rate issues. However, I'm still only getting 30-35fps throughout my scene. That also caries over for the Racing Demo and FPS demo.

I'm running a 800Mhz Pentium with a Geforce4 420MX. Is this the performance I should expect or is my problem possibly elsewhere?
#5
02/29/2004 (7:09 am)
Is this a "stock" Torque, other than your new model? If you adding tracing to scripts, if you're journaling, if you've turned on "movie mode" or other options then they might affect your performance.
#6
02/29/2004 (8:07 am)
100% Stock. Just wanted to get a benchmark idea.

Especially since it appears I've had the drivers issues since day #1. :(
#7
02/29/2004 (9:14 am)
But the driver issue is fixed for you?
#8
02/29/2004 (10:00 am)
I hope. ;) I updated to 56.56 (after reverting back just to try everything). And gained another 10-15FPS.

After that though, I'm feeling at a loss. I would think it was something in our game if the racing demo ran better. But it's not running an better. I was just hoping to get an idea of what I SHOULD expect vs what I'm getting. That way I can work backwards with my machine vs tested results.

Just hoping someone out there has a similar setup that can shed some light on what I "should" be getting with the racing demo. ;) All these 170+FPS are making me think it's time to upgrade the video card (Or atleast give me an excuse to) ;)
#9
02/29/2004 (1:22 pm)
I never get 170+ fps, except on my work system, which has a GeForce FX 5950 and is running an EXTREMELY modified version of Torque.

If you're getting 45-60 reliably, you're fine.
#10
02/29/2004 (8:34 pm)
As another reference, on a "stock" HEAD from about a month ago on starter.racing, I get around 55-60 FPS. If I copy/paste one of the towers 10 times, it drops to around 45-55 (closer to 50-55 on average).

I use a Radeon 9500 Pro fullscreen at 800x600 (OpenGL, not DirectX).
#11
02/29/2004 (8:48 pm)
I grabbed the version prior to 56.56 (cause it was recommended over it) and have been seeing 170+ fps in the TGE with the starter.fps scripts.

- Brett
#12
03/01/2004 (5:21 am)
DOH >_< Now I know why my I can't seem to break past 15fps in ANY game, yet i have a 1.1ghz machine and a geforce fx ultra
#13
03/01/2004 (7:55 am)
If I can get things stable at 45-60, I'll be more than content ;) I suspect part of it is simply my machine, but I still expect 30fps average at this point.

Should I continue using the HEAD version in CVS as I have been?

Since I'm now looking at upgrading, what is the recomended video card for Torque? ;)
#14
03/03/2004 (5:04 am)
Bumping this topic to the top, because I would like to know what the recommended video card for Torque is.