Max2map question
by EddieRay · in Torque Game Engine · 02/27/2004 (12:05 pm) · 1 replies
I don't use MAX, but I was looking at the exporter code (which is void of any comments regarding it's operation, caveats, etc.).
Are there any restsrictions on geometry or texture mapping that can be converted to MAP format using this tool? For example, does the scene have to be made of only convex objects, etc.?
Does the max2map exporter correctly convert UV texture coords to the MAP texture-mapping scheme, or are there caveats with mappings it can't convert, etc.?
Thanks,
Ed
Are there any restsrictions on geometry or texture mapping that can be converted to MAP format using this tool? For example, does the scene have to be made of only convex objects, etc.?
Does the max2map exporter correctly convert UV texture coords to the MAP texture-mapping scheme, or are there caveats with mappings it can't convert, etc.?
Thanks,
Ed
About the author
Torque Owner EddieRay
I figure MAX uses UV coords for texture mapping, so somehow the exporter is converting the UV mapping to the BSP-land texture mapping (which I don't yet understand). I was just wondering if this is generally a "best effort" conversion, or if the interior ends up looking exactly the same in Torque...
Any gurus out there familiar with this stuff?