Game Development Community

MultiRes.dle

by Quest Johnny · in Artist Corner · 02/27/2004 (9:39 am) · 15 replies

When I get player models off of tribes forums, Max says it's missing a multires DLL.. Where do I get this DLL for Max 5?

#1
02/27/2004 (1:35 pm)
The problem is that those files were created in an older version of Max, which had an older version of multires, since the version of multires in Max 5 does not match that found in the files it gives the error that it's not found. Now if you recieved this error in max 4, then you could simply go through the mesh, remove "missing OSM" from each meshes modifier stack, then add in multires and click the generate mesh button. However, the version of multires that comes with Max 5 is not compatible with the dts exporter, so you have to use the multires version that comes with Max 4.(make a backup of the max 5 multires then put max 4;s version in the stdplugs directory) Someone posted a zip not long ago with a good version of multires to use in it, do a forum search on multires and/or LOD.
#2
02/28/2004 (12:16 am)
Does anyone have a link to this zip file ? I can't seem to find it on the forums...
#4
02/28/2004 (11:25 am)
Thanks Martin - i've looked at that and am using the v5 of the maxtodts - i think the problem I'm having is the version 4 / 5 of multires. As far as I can make out you need v4 of multires to be compatible with the torque stuff - is that the case ?

My problem is that on export none of the actual meshes are created. If i create the meshes manually and attach to the detail nodes then they appear in the showtool but I can't get them to generate automatically on export...
#5
02/28/2004 (4:25 pm)
Well I have not actually used the MAX 5 multires, I've been using the v 4 multires in Max 5. I just noticed that post today and figured I might want to try it.(but that exporter version IS really slow). Anyway, here's the thread I wanted to paste earlier, it has a link with a v4 multires in it...
www.garagegames.com/mg/forums/result.thread.php?qt=16165

As for your export problems, at the risk of insulting you, I must ask the basic question, have you defined the multires values that go in the user defined properties for each LOD'd mesh? (that's what the adjust lod maxScript was made to do)
#6
02/29/2004 (11:51 am)
I did follow that link to get the multires recommended.. and I've tried it with both the ones I found in the plugins directory - and I get the error on both of them.. :/ confused
#7
03/01/2004 (12:42 am)
@Martin - ok I've dlded the v4 multires thx. Have defined the multires values using the script and have a snapshotted mesh called MultiRes:: linked to my skin mesh which has the correct user properties in it but its still not creating the detail meshes.

I'm assuming that I must have missed something in the instructions and maybe something isn't linked correctly or is misnamed - I'll try going back over everything...
#8
03/01/2004 (5:40 am)
Did you then run the DTS shape thru the unMess.exe?
#9
03/01/2004 (7:34 am)
Yeah i'm running unMess - the problem is that nothing is appearing in the show tool after export. I'm using v5.1 of Max which might be part of the problem...
#10
03/01/2004 (8:09 am)
Where is UnMess.exe? I don't have that either. Is there a further tools download site?
#11
03/01/2004 (8:51 am)
It's in the zip file for the max2dts exporter help

http://www.garagegames.com/docs/torque/tools/max2dts/index.html

@Martin - just checked and I may be going crazy here but the Multires version in that other thread seems to be identical to the v5.1 version !? is that right ?
#12
03/01/2004 (5:35 pm)
Also, make sure that you go into the multires modifier and choose "generate" (as noted above). You can use Joe Maruschak's version of the exporter, it does not require UnMessDTS

www.joemaruschak.com/max2dtsExporter.zip
#13
03/03/2004 (6:05 am)
Success !

Using Max v5.1, Joe's version of the exporter, and deleting the MultiRes modifier from the snapshot mesh's modifier stack before export - it worked !

I had assumed that the MultiRes modifier needed to be in the scene for things to work but obviously it doesn't - it's just the MultiRes:: params in the userdefined properties of the snapshot mesh. I guess then the max2dts exporter instantiates its own multires modifier to create the meshes for export...

Thx for all your help everyone...
#14
03/08/2004 (2:42 pm)
What is a snapshot of the mesh
#15
03/08/2004 (4:06 pm)
I think I remember this. With a mesh it's possible to take a "snapshot" - which makes sure it is clean. One sec:

Yes, under tools > SNAPSHOT