Game Development Community

Nodes for Vehicle Type Objects (animation)

by Jonathan Rose · in Torque Game Engine · 02/26/2004 (1:58 pm) · 3 replies

Im wondering if the Nodes for an object (nameley Node0 for the pilot) can by animated via key framing so that you could program the vehicle to activate the animation when the player gets in and then the node moves to take the player to the new place and then the player is forced to get out. If not... then I have to do some rethinking.

#1
02/26/2004 (2:02 pm)
It certainly seems like it would be possible. Nodes are just locations on the model (represented by dummy objects). It would seem possible as long as animations is exported from the modeler and imported into TGE. The node position is calculated each frame, so if it isn't exported/imported, it should take someone less than a couple weeks to implement animation of nodes.

- Brett
#2
02/26/2004 (7:12 pm)
The node should be making it through, tho the code might not be animating it... if it's not, you should easily be able to make it animate, like Brett mentioned.

I'd love to see a mech that had the player mounted in it and animated... That would be really awesome looking, especially if it had a deactivate animation that opened the hatch and lowered the player out...
#3
02/27/2004 (9:02 pm)
Thanks. Ill work with it.