Game Development Community

Axis

by Ben Woodhead · in Torque Game Engine · 02/25/2004 (5:21 am) · 3 replies

Hello Everybody

I just wanted to check. Does Torque uses Right Hand Coordinates.

Positive X to the Right
Positive y is up.
Negative Z is into the screen.

Is that correct.

Ben

#1
02/25/2004 (5:28 am)
Also,

I am working with a camera, so for the camera everything works backwards correct. :)

The question I have is there a lookat with the camera. I would like the camera always looking at (0,0,0) and have the camera translated (0,0,5) points away from the origin.

I would like to be able to have the camera travel around the y axis and have it travel a 1/4 of a circle around the x axis while still having the camera looking at 0,0,0.

Thanks, Ben
#2
02/25/2004 (9:29 am)
Actually Torque uses a bastardized coordinate system, in my opinion.
That is the z-axis is up/down and the y-axis points into the screen.
#3
02/25/2004 (10:15 am)
Ahh, that would explain the weird results I was getting. So possitive Y is into the screen.

Thanks, Ben