Question about art and contract work
by Jose Luis Cebrian · in General Discussion · 09/04/2001 (2:32 pm) · 23 replies
In my team we are evaluating the possibility of getting some outside artist working for us. We only have 1 artist, and while his work is impressive, he comes from the comic industry and is not very experienced with game-related art. I was just wondering what figures would be considered reasonable for this kind of work, considering that we are not doing this for the money but for personal improvement and experience (but we still aim for a professional look&feel though, and hopefully some online sales to recover part of our investment).
If you are an artist with experience in mods or startup game making, how much would you expect?
I was thinking along the lines of $100 for a fully animated model and $25 for a vehicle or prefab, depending on required complexity. However, I have absolutly zero idea of the time or effort involved. What do you think?
If you are an artist with experience in mods or startup game making, how much would you expect?
I was thinking along the lines of $100 for a fully animated model and $25 for a vehicle or prefab, depending on required complexity. However, I have absolutly zero idea of the time or effort involved. What do you think?
#22
Logan
11/09/2001 (7:17 am)
Modeling, like any form of artwork, is never really finished. It just gets to a state where you are pleased enough with it that you can go onto the next step. Having the ability to know when you can move on is probably one of the toughest things to learn.Logan
#23
11/09/2001 (7:42 am)
this is very true Logan...and an important thing to remember when you're working for someone else is that it's when THEY are pleased with it that counts.
Etienne Jabbour