Verts limit in Torque
by Oskar "Osse" Pettersson · in General Discussion · 02/22/2004 (1:01 pm) · 2 replies
I have some questions regarding modeling to torque.
how many verts should a character have in Torque engine?
how many verts can co-exist in i view before it slows down in torque?
what is the Verts limit for a character/object in Torque?
how many verts would you suggest for a character weilding a weapon in torque?
thanks in advance
/ Oskar
how many verts should a character have in Torque engine?
how many verts can co-exist in i view before it slows down in torque?
what is the Verts limit for a character/object in Torque?
how many verts would you suggest for a character weilding a weapon in torque?
thanks in advance
/ Oskar
#2
If you are targetting users with older graphics cards, 1K-2K is probably a better idea, as ben suggested.
02/23/2004 (11:47 am)
It depends on what graphics hardware you are targetting. Having high poly models won't slow down the engine at all. (High poly collision geometry will, but that is why we have collision meshes). I would say that Ben's estimate is a little low. On modern graphics cards - eg. those released in the last year and a half or so, you should have no problem with 3K-5K polys at the highest detail level, so long as you have good LOD, and aren't planning on having tons of characters within highest LOD range at the same time.If you are targetting users with older graphics cards, 1K-2K is probably a better idea, as ben suggested.
Associate Kyle Carter