Interactive Door
by Mike G.M. · in Artist Corner · 02/21/2004 (12:06 pm) · 7 replies
Whats wrong with creating a shape like a door by an animation that displays the door rotating in its pivot, then place the door in a building's entry and set a trigger around the door, when player enter the trigger the door animation be played so the door will be opened... binding an action key is a better idea that player hit in the trigger and open the door, is seems too simple, doesnt it?.
About the author
#2
02/21/2004 (1:10 pm)
I just wanted to know if anyone did it yet.
#3
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4004
I have extended it so that the "door blocker" is placed and scaled automatically, so its almost "plug and play" from the mission editor now... I can post a resource if ya want...
02/21/2004 (4:11 pm)
Yes, indeed, Robert Brower did it...www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4004
I have extended it so that the "door blocker" is placed and scaled automatically, so its almost "plug and play" from the mission editor now... I can post a resource if ya want...
#4
02/21/2004 (9:28 pm)
It opens the door but not closed at all, also i can not pick the key so i had to change key="" in my .mis file to open it.
#5
02/21/2004 (10:51 pm)
Stefen a recourse would be awesome :)
#6
05/09/2006 (7:16 am)
He means resource :)
#7
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10200
-Surge
05/09/2006 (7:33 am)
Theres a door resource top of the list on the "Resource" Tab.http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10200
-Surge
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