Level Editors
by Outline Interactive · in Torque Game Engine · 02/16/2004 (12:08 pm) · 15 replies
I'm just a beginner, so I have a few questions:
Is there some Level Editor besides WorldCraft and Quark?
Is Hammer a Level Editor?
What's the best level editor for Torque Game Engine?
WorldCraft X Quark. What's the difference?
Thanks in advance.
Sylker Teles.
Is there some Level Editor besides WorldCraft and Quark?
Is Hammer a Level Editor?
What's the best level editor for Torque Game Engine?
WorldCraft X Quark. What's the difference?
Thanks in advance.
Sylker Teles.
#2
Honestly I have started making allot of my structures out of DTS models, at first we were going to use DIF interiors with Furballz but switched to cel shaded DTS objects. There is no noticeable slow in performance with the switch and we can make more detailed shapes without worrying about getting it to export.
[EDIT]Getting tired messed up my own link. ;P[/EDIT]
02/16/2004 (1:10 pm)
Well one big difference is that you can use QuArK in commercial projects and until other wise noted in Hammer's license you can only use in free games. Personally I find that QuArk is more intuitive to work with than Hammer but I have seen developers turn out very impressive works with both. I personally found it a pain to build a WAD file for Hammer when I wanted to change my textures. QuArk you simply need to load it and go ;) There are other differences and I think in the long run it will be personal preference that will better let you decide. I would suggest using both and seeing which you like better. Honestly I have started making allot of my structures out of DTS models, at first we were going to use DIF interiors with Furballz but switched to cel shaded DTS objects. There is no noticeable slow in performance with the switch and we can make more detailed shapes without worrying about getting it to export.
[EDIT]Getting tired messed up my own link. ;P[/EDIT]
#3
02/16/2004 (1:45 pm)
Would you tell me how can i use the 3D view and edit window using Quark?.
#5
But, where do I find QuArK?
02/17/2004 (3:47 am)
All right, you convinced me. I'll try to use QuArK. Thanks so much for your reply ; )But, where do I find QuArK?
#6
Matt
02/17/2004 (4:31 am)
You can find QuArK here. You'll also need to install a smaller version of Python to get QuArK running. They have a link to that on the page I linked to above. You might also want to give the documentation a read through when you set it up for Torque. Matt
#7
02/17/2004 (6:03 am)
Thanks a lot!
#8
02/17/2004 (11:04 am)
I was using QuArK and a doubt appeared: can a game made with Torque and QuArK be modified by players that use QuArK? I mean if I've creating a game and I don't want anyone change my game (or create new levels) is QuArK a secure option?
#9
02/17/2004 (11:09 am)
*very loud sigh*
#10
02/17/2004 (11:32 am)
No matter what you do if people have the will then they are going to find the way to modify your game. Personally I don't have a problem if people want to modify a game I have made. If you like working with QuArK then keep using it and don't worry about people using it on your game. ;)
#11
02/17/2004 (12:18 pm)
All right.
#12
02/17/2004 (12:26 pm)
Hey guys... is there anyone used 3DWindow in Quark?, i couldn't find any documentation that solve my problem... when i click on 3D button that should bring the 3D window, i just see a blue screen that says can not find the palette.lmp file, if anyone used Quark he should worked in this 3Dview window certainly.(it must be one of the best features of Quark).
#13
And Torque supports checksums. You can have the server enforce checksum consistency across resources, so clients have a Hard Time (major hackery) switching those resources (models, textures, whatever) without you allowing it.
All these security issues have come up with Tribes[2]. And they've been addressed.
I wouldn't worry.
02/17/2004 (1:41 pm)
It seems to me that all these model editors export to Torque's DTS format. Clients won't have access to the original files.And Torque supports checksums. You can have the server enforce checksum consistency across resources, so clients have a Hard Time (major hackery) switching those resources (models, textures, whatever) without you allowing it.
All these security issues have come up with Tribes[2]. And they've been addressed.
I wouldn't worry.
#14
02/17/2004 (3:47 pm)
Mark is correct, with the exception that in the case of QuArK, it is DIF format that is created, not DTS.
#15
02/18/2004 (4:53 am)
Hummm, now I'm calm. Thanks a lot.
Torque Owner Mike G.M.