3d max orientation
by Ben Woodhead · in Torque Game Engine · 02/12/2004 (3:16 pm) · 3 replies
Hello Everybody
It seems that I have ran into a bit of a problem with the orientation of a model in 3dmax 5. It seems that no matter what way I rotate the file in 3ds I always end up with the same rotation in the torque -show tool.
I currently have the model setup so that left is the left, front is the front and top is the top :). Is this the direction the model should be. Has anybody ran into this problem before. I did some searching on it but can't seem to find anything about it.
Thanks, Ben
It seems that I have ran into a bit of a problem with the orientation of a model in 3dmax 5. It seems that no matter what way I rotate the file in 3ds I always end up with the same rotation in the torque -show tool.
I currently have the model setup so that left is the left, front is the front and top is the top :). Is this the direction the model should be. Has anybody ran into this problem before. I did some searching on it but can't seem to find anything about it.
Thanks, Ben
About the author
#2
02/12/2004 (7:07 pm)
The model uses it's bounding box to determine orientation. +y is forward. The scenes world coordinate system is ignored.
#3
Thanks for your responces, I did manage to get it working. For anybody who runs into this problem, you have to reset the pivot points.
Select your mesh and the bounding box.
Select the Heiarchy tab on the side tool bar.
Select Effect only Pivot point (I think thats the name)
Scroll down the tool bar and you will see 2 buttons, Reset Translation and Reset Scale. Click these to buttons and export your model again.
Hope that helps.
Ben
02/13/2004 (5:21 am)
Hello Everybody, Thanks for your responces, I did manage to get it working. For anybody who runs into this problem, you have to reset the pivot points.
Select your mesh and the bounding box.
Select the Heiarchy tab on the side tool bar.
Select Effect only Pivot point (I think thats the name)
Scroll down the tool bar and you will see 2 buttons, Reset Translation and Reset Scale. Click these to buttons and export your model again.
Hope that helps.
Ben
Torque 3D Owner Martin "Founder" Hoover