Game Development Community

3d max orientation

by Ben Woodhead · in Torque Game Engine · 02/12/2004 (3:16 pm) · 3 replies

Hello Everybody

It seems that I have ran into a bit of a problem with the orientation of a model in 3dmax 5. It seems that no matter what way I rotate the file in 3ds I always end up with the same rotation in the torque -show tool.

I currently have the model setup so that left is the left, front is the front and top is the top :). Is this the direction the model should be. Has anybody ran into this problem before. I did some searching on it but can't seem to find anything about it.

Thanks, Ben

#1
02/12/2004 (6:22 pm)
When you look at the model in Max's "front" pane you should actually be looking at the rear of the model. Or to be a tad more precise, the front of the model should be pointing to the negative Y axis.
#2
02/12/2004 (7:07 pm)
The model uses it's bounding box to determine orientation. +y is forward. The scenes world coordinate system is ignored.
#3
02/13/2004 (5:21 am)
Hello Everybody,

Thanks for your responces, I did manage to get it working. For anybody who runs into this problem, you have to reset the pivot points.

Select your mesh and the bounding box.
Select the Heiarchy tab on the side tool bar.
Select Effect only Pivot point (I think thats the name)
Scroll down the tool bar and you will see 2 buttons, Reset Translation and Reset Scale. Click these to buttons and export your model again.

Hope that helps.
Ben