Game Development Community

LOD and water...

by David Fielder · in Torque Game Engine · 02/12/2004 (9:18 am) · 1 replies

Comparing the pre-complied demo (based on Realm Wars) and the FPS starter kit, I noticed that there is a big difference in the way water looks. Pelase see the following image...

innuendosoftware.com/Shoreline_LOD.jpg

Is there a setting in the scripts that I can change to prevent the jagged edge in the shoreline seen in the screen capture? I'm pretty sure it has something to do with LOD (levels of detail). I am also pretty sure the change should be made in the game data files, and not the compiled EXE files. I know this because if I move the compiled exe file into the folder of the precompiled demo, everything looks fine.

Dave

#1
02/12/2004 (9:24 am)
Check your settings in the starter mission. Jaggies like this are typically a symptom of using 16 bit color instead of 32 bit.