Screen Resolution
by Edward Gardner · in Torque Game Engine · 09/02/2001 (5:44 pm) · 4 replies
Ok, how do I force it? OR even change it?
I have poked in clientdefaults, and having issues changing it. Figured it's best to ask before I make a mess...
I have poked in clientdefaults, and having issues changing it. Figured it's best to ask before I make a mess...
#2
That .cs file never gets compiled as DSO, so I was guessing I missed something.
-edit-
ignore me, I found it, was editing the wrong pref.
Now how do I set the gui editor's resolution? Or should i just edit the gui script manually to tweak position :)
09/03/2001 (7:36 am)
Yeah, that doesn't actually seem to have an affect.That .cs file never gets compiled as DSO, so I was guessing I missed something.
-edit-
ignore me, I found it, was editing the wrong pref.
Now how do I set the gui editor's resolution? Or should i just edit the gui script manually to tweak position :)
#3
Take a peek through the clientPrefs.cs file...
$pref::Editor::screenResolution = "800 600 32";
I haven't tried this one yet though...
You can also change a bunch of the Editor properties in there.
David
09/03/2001 (12:15 pm)
Hi Ed,Take a peek through the clientPrefs.cs file...
$pref::Editor::screenResolution = "800 600 32";
I haven't tried this one yet though...
You can also change a bunch of the Editor properties in there.
David
#4
I guess I will continue to play with the gui file for f10, see if I can get a screen to work, otherwise it's manual editing :)
09/03/2001 (12:39 pm)
Yeah, I saw that, but that's the mission editor, no?I guess I will continue to play with the gui file for f10, see if I can get a screen to work, otherwise it's manual editing :)
Torque Owner David R. Green
As you know,
v12\example\base\prefs\clientPrefs.cs
Edit the following:
$pref::Video::resolution = "800 600 32";
This is horz res., vert res., color-depth.
You can also switch to either DX or OpenGL in the file, as well as Windowed/FullScreen.
Other useful video prefs:
$pref::Video::allowD3D = "1";
$pref::Video::allowOpenGL = "1";
$pref::Video::displayDevice = "D3D";
$pref::Video::fullScreen = "1";
$pref::Video::preferOpenGL = "1";
David