Another question about DTS and textures
by Paul Fassett · in Artist Corner · 02/07/2004 (9:15 pm) · 4 replies
I have already gotten my weapon into the game, but now I have more questions. But these are more technical questions. I have gotten my weapon into the starter.fps game and made it so the weapon auto equips on the player upon entering. I opened up the show dts tool and loaded the weapon into it just to see if everything was were it needed to be, it was textured and looked to be the right size, but when I loaded up the game the weapon was in my hand but it had this weird metalic default texture and not the one I originally attached to it.
I am using lith unwrap for uv's, and milkshape for modeling and using the torque exporter for DTS shapes.
I got the weapon into the game by replacing all the lines referring to the crossbow in the crossbow.cs file with my weapons path. Is there something I'm missing here?
I am using lith unwrap for uv's, and milkshape for modeling and using the torque exporter for DTS shapes.
I got the weapon into the game by replacing all the lines referring to the crossbow in the crossbow.cs file with my weapons path. Is there something I'm missing here?
#2
Go into script and find "E=MAP" and set it to off. Not sure if it says off,on or 0,1. Either way it should be set "off" or "0"(zero).
That'll turn enviroment map off.
Matt
02/08/2004 (4:15 am)
Post as much as want.Go into script and find "E=MAP" and set it to off. Not sure if it says off,on or 0,1. Either way it should be set "off" or "0"(zero).
That'll turn enviroment map off.
Matt
#3
02/08/2004 (6:35 am)
Matthew: You are my new best friend. Thank you for the quick response. That did the trick. Now I just need to figure out how to make it not look so ugly :)
Torque Owner Nate "Nateholio" Watson
Default Studio Name
Next time post in only ONE forum for each problem you're having.