Game Development Community

Walk through tutorial

by Mal · in Torque Game Engine · 02/05/2004 (6:30 am) · 3 replies

I haven't yet purchased Torque, but soon....
I tried Blitzbasic, 3DGS and now Torque, I was easly able to do this in Blitz basic any I want to see how easy it is to do in Torque.

I would like to import faces from a DXF file, add texture and do a walkthrough.
I have Milkshape so I can import and convert a DXF file.

My questions
1. is there a good sample or tutorial on how to do this ?
2. is there a tutorial on how to package a game, When I package the game does the receiving party have access to the editor by hitting F11 and thus all my objects. I read somewhere that the whole games engine get packaged with the game.

About the author


#1
02/05/2004 (6:44 am)
I don't know about any packaging tutorials, but the Getting Started guide (see Torque docs) can be of help. You just export your models from MilkShape to .dts files and put them in the starter.fps directory so the engine can reach it. Then, from the mission editor you can load them into the game.

About the packaging: you have the source code to the engine, so you can easily disable the editors. That shouldnt be a problem.
#2
02/10/2004 (6:19 am)
Hello,

Ya, as far as releasing your game. You can remove the editors if you want and your scripting code is compiled so you don't have to reliese it either. They made a commercial game with toque, they have all the polish worked out. :)

Ben
#3
02/11/2004 (6:52 am)
I think the Torque tools are public domain, for converting files from max, and milkshape, plus I think blender. Don't know the link, but I think if you look for them in resources.