Interior Textures Degrading
by Troy Hidvegi · in General Discussion · 02/05/2004 (4:57 am) · 11 replies
On some of my costum Hammer interiors (seems to be the really complex ones) my texture quality drops off visibly while the player is still quite close. I ran these interiors in both T2 and Torque and came up with the same problem. Can anyone help?


#2
Line 859, I think you know what needs to be done. :)
02/05/2004 (5:55 am)
Goto interior/interiorInstance.ccLine 859, I think you know what needs to be done. :)
#3
02/05/2004 (7:16 am)
I'm sorry I don't understand what you mean at all Chris. Please clarify?
#4
{
F32 length = dglProjectRadius(dist, 1.0f / pInterior->mAveTexGenLength);
if (length < (1.0 / 16.0))
{
TextureManager::setSmallTexturesActive(true);
}
}
Increase 1.0 / 16.0
Ian
Mode 7 Games
02/05/2004 (8:13 am)
If (dist != 0.0){
F32 length = dglProjectRadius(dist, 1.0f / pInterior->mAveTexGenLength);
if (length < (1.0 / 16.0))
{
TextureManager::setSmallTexturesActive(true);
}
}
Increase 1.0 / 16.0
Ian
Mode 7 Games
#5
02/05/2004 (8:34 am)
Wrong forums
#6
Nick Q if it's the wrong forum please kindly point me to the right one.
Thanks: Troy H.
02/05/2004 (10:07 am)
I'm sorry guys I'm not a programmer and my knowledge of scripting Is extremely limited. Plus though I'm a Torque SDK owner I'm trying to do these interiors for T2. Am I looking for a specific script file to change?Nick Q if it's the wrong forum please kindly point me to the right one.
Thanks: Troy H.
#7
You could have posted in the modelling forums for Torque in this instance, since you'r e not interested in a coding solution, but something doable in scripts, etc.
This is to avoid clutter in the first forum in part, but also to make it more easier to find relevant information throughout the forums
02/05/2004 (11:22 am)
Torque stuff in torque forums, and of course the private ones when you start discussing actual engine code. You could have posted in the modelling forums for Torque in this instance, since you'r e not interested in a coding solution, but something doable in scripts, etc.
This is to avoid clutter in the first forum in part, but also to make it more easier to find relevant information throughout the forums
#8
Which should not be discussed outside of the private SDK forums.
02/05/2004 (5:37 pm)
You can't make this change in Tribes2, unfortunately, as it's a change to the C++ code.Which should not be discussed outside of the private SDK forums.
#9
3D Modeling Forum:
http://www.garagegames.com/mg/forums/result.forum.php?qf=16
Development Forum:
http://www.garagegames.com/mg/forums/result.forum.php?qf=36
PUBLIC SDK Forum (not an owner, so can't access private forum):
http://www.garagegames.com/mg/forums/result.forum.php?qf=61
02/06/2004 (8:47 pm)
Howsabout not giving the guy a problem, and giving 'em a link to the private and/or modeling forums? Just a thought :).3D Modeling Forum:
http://www.garagegames.com/mg/forums/result.forum.php?qf=16
Development Forum:
http://www.garagegames.com/mg/forums/result.forum.php?qf=36
PUBLIC SDK Forum (not an owner, so can't access private forum):
http://www.garagegames.com/mg/forums/result.forum.php?qf=61
#10
04/28/2004 (8:56 pm)
Make your object bigger in the program before exporting and scale it down in the mission.
#11
@Terrox: This thread is two months. Please check the date before your post to threads older than about a month.
04/30/2004 (10:12 am)
Thanks, Nick. :)@Terrox: This thread is two months. Please check the date before your post to threads older than about a month.
Torque Owner Troy Hidvegi