File packer/resource hiding?
by Ed Averill · in Torque Game Engine · 02/04/2004 (10:42 am) · 3 replies
Did a search on "packer" and had no hits, so here's a newbie question for you (lol ohoh):
Is there a tool/package/expansion/etc. that will allow me to have TGE read from "packed" files instead of an exposed file system? Or is this someplace I should look to add functionality to the engine myself? I'd rather not reinvent the wheel, but I'm not afraid to code (heh heh).
TIA for any comments (other than "go away" that is). ;)
Is there a tool/package/expansion/etc. that will allow me to have TGE read from "packed" files instead of an exposed file system? Or is this someplace I should look to add functionality to the engine myself? I'd rather not reinvent the wheel, but I'm not afraid to code (heh heh).
TIA for any comments (other than "go away" that is). ;)
About the author
Programmer, writer, game developer. Born in Florida, lived all over the U.S. Now in Austin, TX!
#2
Take a look at the .zip code :
core/zipAggregate.cc
core/zipSubStream.cc
(And of course any files which happen to use these classes)
02/04/2004 (10:52 am)
Ed,Take a look at the .zip code :
core/zipAggregate.cc
core/zipSubStream.cc
(And of course any files which happen to use these classes)
#3
@James: thanks.. that's tonights fun and frolics! Codebase too large.. head exploding.. lol!
Obviously I should spend more time scrounging around in the code.. grep is my friend.. :-/
02/04/2004 (1:25 pm)
@harold: D'oh! I'm dim, ignore me.@James: thanks.. that's tonights fun and frolics! Codebase too large.. head exploding.. lol!
Obviously I should spend more time scrounging around in the code.. grep is my friend.. :-/
Torque Owner Harold "LabRat" Brown