Sell me Torque Mentally
by MikeS · in General Discussion · 02/03/2004 (2:26 pm) · 3 replies
Hello there Garage Games Community
I've posted around here every once in a while, and some of you may remember me. I now have the question of all questions that you've all heard at least once before.
"Why should I buy Torque?"
I'm 99% sure if I buy Torque(or get as a b-day present), I will be very happy with it. I'm just stuck in the situation, that I need one final push to get me to hit that "purchase" button.
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I really love some of Torque's features, and have played around with the demo. So far, with Torque I've messed around with the world editor in the demo, and read the descriptions of Torque's capabilities.
--Pros of Torque--
1- Nice Community
2- Well Developed/powerful engine
3- Proved Success(Gotta love Rise of Power :))
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--My Skills--
1- Been programming with DarkBasic Professional for about 1 year.
I also wonder, "How long will it take me to pick up Torque and really start creating?"
Coming from already programming, I understand things take time, yet I want to know how well I'd adapt to something more advanced without any hard core C++ experience.
"What is the scripting like?"(Is a sample script editor availiable in the demo?)
2- 3D modeling/animation/texturing/(A one man team basically)
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Alright, lemme just pull all of the questions out of my post and stick them down here.
1.)"Why should I buy Torque?"
2.)How long will it take me to pick up Torque and really start creating?"
3.)"What is the scripting like?"
4.)Is a sample script editor availiable in the demo?
Thanks for your time.
-Mike-
I've posted around here every once in a while, and some of you may remember me. I now have the question of all questions that you've all heard at least once before.
"Why should I buy Torque?"
I'm 99% sure if I buy Torque(or get as a b-day present), I will be very happy with it. I'm just stuck in the situation, that I need one final push to get me to hit that "purchase" button.
------------------------------------------------------------
------------------------------------------------------------
I really love some of Torque's features, and have played around with the demo. So far, with Torque I've messed around with the world editor in the demo, and read the descriptions of Torque's capabilities.
--Pros of Torque--
1- Nice Community
2- Well Developed/powerful engine
3- Proved Success(Gotta love Rise of Power :))
------------------------------------------------------------
------------------------------------------------------------
--My Skills--
1- Been programming with DarkBasic Professional for about 1 year.
I also wonder, "How long will it take me to pick up Torque and really start creating?"
Coming from already programming, I understand things take time, yet I want to know how well I'd adapt to something more advanced without any hard core C++ experience.
"What is the scripting like?"(Is a sample script editor availiable in the demo?)
2- 3D modeling/animation/texturing/(A one man team basically)
------------------------------------------------------------
------------------------------------------------------------
Alright, lemme just pull all of the questions out of my post and stick them down here.
1.)"Why should I buy Torque?"
2.)How long will it take me to pick up Torque and really start creating?"
3.)"What is the scripting like?"
4.)Is a sample script editor availiable in the demo?
Thanks for your time.
-Mike-
About the author
#2
It supports DSQ animations so that you can share base animations between character models. It doesn't require you to do extra modeling and animating for the first person view, etc. etc.
It's cross platform compatible - make fans with the Mac heads and Linux geeks, markets largely untapped in the game industry.
2) That depends on what you want to do with the engine and how long it takes you personally to do it :) Don't anticipate getting something top notch out the door in a couple of months.
Also, it takes time to build up the art assets with with to build your game which is something you're faced with no matter what engine you use.
3) The scripting engine is very capable. The public (non-SDK) demo is not the best scripting example for newbies but you can still get a feel from it. Until the documentation effort is complete you will need time (or else genius) to learn how to exploit this baby to its full potential but it delivers once you figure it out.
4) Try using JEdit if you want an editor with TorqueScript syntax highlighting.
Hope that helps.
02/03/2004 (3:31 pm)
1) You know it's a proven engine - I can't think of another engine in it's price range that offers as much. It has fantastic network code, etc. etc.It supports DSQ animations so that you can share base animations between character models. It doesn't require you to do extra modeling and animating for the first person view, etc. etc.
It's cross platform compatible - make fans with the Mac heads and Linux geeks, markets largely untapped in the game industry.
2) That depends on what you want to do with the engine and how long it takes you personally to do it :) Don't anticipate getting something top notch out the door in a couple of months.
Also, it takes time to build up the art assets with with to build your game which is something you're faced with no matter what engine you use.
3) The scripting engine is very capable. The public (non-SDK) demo is not the best scripting example for newbies but you can still get a feel from it. Until the documentation effort is complete you will need time (or else genius) to learn how to exploit this baby to its full potential but it delivers once you figure it out.
4) Try using JEdit if you want an editor with TorqueScript syntax highlighting.
Hope that helps.
#3
You should try some scripting tutorials at
www.codesampler.com/torque.htm
02/03/2004 (3:49 pm)
For 3.)"What is the scripting like?"You should try some scripting tutorials at
www.codesampler.com/torque.htm
Torque Owner Steven Jackson
The reasons for buying Torque you pretty well listed yourself: fast to make games with, proven success, and a great community.
It won't take you long to get the basics of Torque down, 2 weeks I'd estimate. Check out John Vanderbeck's new series of beginner's tutorials, and maybe search up Joel Baxter's script reference. From there you'll progress faster and be able to create simple games/mods.
The scripting is available in the demo - all the .cs files are the scripts, and you are free to play around with them all you'd like. The style is similar to C++, somewhat, in my opinion a bit simpler but powerful nonetheless.
For script editors, you'll find several made by the Torque Community - Tribal IDE, TIDE (Plugin for jEdit) and a couple others that aren't coming to me offhand...
Good luck with it - feel free to ask any more questions :)