Game Development Community

Map2dif strangeness

by Joe Melton · in Torque Game Engine · 02/01/2004 (8:11 pm) · 3 replies

Tonight I was checking out Hammer to see if it was worth using, and when I did the map2dif conversion on my map file from inside Hammer, the output was a .max file. It was not a .dif file, and there were no errors in the conversion process.

Anybody run into this before?

[EDIT]This was the map2dif that was included with Torque 1.2.0.

#1
02/01/2004 (10:01 pm)
Perhaps you specified the output file incorrectly?
#2
02/02/2004 (8:36 am)
I get a .max file too, but I also get a .dif. I had not thought the .max was important.

I'd link the Resource I submitted, but it isn't up yet... But you can check this out. I link to it in my resource.
#3
02/02/2004 (10:11 am)
Well, I tried it in QuArK, and every time I tried it I got an error. I was using map2dif_DEBUG.exe. So I started using map2dif.exe and it worked. I guess I just got a bad compile of the debug version. I had problems with torqueDemo_DEBUG.exe a few weeks ago as well. Maybe I should recompile...