Vertex Shifting (Character Creation)
by Jon Bishop · in Torque Game Engine · 02/01/2004 (10:29 am) · 1 replies
Hey there guys...
I'm trying to make a character creation screen where the user would be able to customize how the character looks. At some point in time I would like to be able to shift the vertexes of the character mesh to make him/her look more built or more fat, longer nose, this sort of thing.
So, what I'm wondering is... Is there a command or function in the engine code that I could examine or even use to accomplish vertex shifting. Starting with something simple like turning a dts object from just a box to a pyramid...
Is this even possible with the dts shape files??
Thanks in advance for any information you can give me.
Jon
I'm trying to make a character creation screen where the user would be able to customize how the character looks. At some point in time I would like to be able to shift the vertexes of the character mesh to make him/her look more built or more fat, longer nose, this sort of thing.
So, what I'm wondering is... Is there a command or function in the engine code that I could examine or even use to accomplish vertex shifting. Starting with something simple like turning a dts object from just a box to a pyramid...
Is this even possible with the dts shape files??
Thanks in advance for any information you can give me.
Jon
Associate Kyle Carter