Game Development Community

Additional software ?

by Mal · in Torque Game Engine · 01/31/2004 (8:02 pm) · 2 replies

I am considering buying torque.
I started looking at Dark basic then Blitzbasic on to 3DGS and now Torque.

What do I get with my $100 program ?


I plan to create a RT3D of a city scape for a walk through. The original file will be imported from AutoCAD. It will contain roads and buildings.
Some clean up is required to create smooth curves in the road. The buildings will only be exterior. Finally I plan to create a distributable package.

I have some experience in programming but non in creating models as a artist

Do I need any additional software ?
i.e. paint programs, compilers etc.

Is there any tutorials for this kind of application ?

About the author


#1
01/31/2004 (10:03 pm)
You'll need a C++ compiler (I recommment visual studio 7, but you can use MingW, GCC, Xcode, etc depending on platform and budget), and if you want to do any modelling, 3d studio or milkshape. If you want interiors, quark or worldcraft (tho the former is recommended).
#2
01/31/2004 (10:22 pm)
You'll find a lot of support in the forums if you were to run into trouble with Torque. You can find tutorials/code samples in the Resource area of the site. With the $100 purchase you'll get the engine's full source with the ability to edit it to your desire (assuming you have knowledge of C++), and of course plenty of example code to start you out.