What do I need?
by James A. Burke · in Torque Game Engine · 01/30/2004 (4:49 pm) · 21 replies
Hi,
I am interested in purchasing the Torque Game Engine. I have experience in C++ (still learning) and I have used other 3D engines. I would just like to know if I would need anything other than the included tools to create a full game (I don't mean a commercial quality game, just a full game). I know I need a modeling program (already got), Visual C++ 6.0 (I have .NET 2003, will this do?). Finally what file types does Torque support for models? eg: *.3ds, *.mdl etc.
Thanks,
James
I am interested in purchasing the Torque Game Engine. I have experience in C++ (still learning) and I have used other 3D engines. I would just like to know if I would need anything other than the included tools to create a full game (I don't mean a commercial quality game, just a full game). I know I need a modeling program (already got), Visual C++ 6.0 (I have .NET 2003, will this do?). Finally what file types does Torque support for models? eg: *.3ds, *.mdl etc.
Thanks,
James
#2
But seriously, to make a game with Torque the biggest thing you will need is time and patience.
01/30/2004 (6:56 pm)
Heh, Torque doesnt magically create games. You have to push the big red button and it'll go ahead and make the game according to your wishes. Nothing magic about that.But seriously, to make a game with Torque the biggest thing you will need is time and patience.
#3
Thanks,
James
Downloading demo now....
01/30/2004 (9:29 pm)
Thank you, I have Paint Shop Pro 8 so an image editor is not a problem. I have used another engine called Acknex 6 (3D GameStudio) so I do understand the time it takes.Thanks,
James
Downloading demo now....
#4
01/30/2004 (10:10 pm)
Also you will need a map editor for the buildings QuArK is prefered mainly, also its got no law problems as WorldCraft/Hammer seems to.
#5
01/30/2004 (10:18 pm)
Thank you, what formats does it support for levels?
#6
Player models and small detailed objects are made in .bsp format, which can currently be exported from Max or Milkshape, soon also Maya.
Community members are working on exporters for GameSpace/TrueSpace, Lightwave, and Blender. They are in various stages of completion.
02/02/2004 (4:57 pm)
Levels are in DIF format, which is converted by the map2dif utility from Valve220 .map format. QuArK is the recommended tool for editing this format.Player models and small detailed objects are made in .bsp format, which can currently be exported from Max or Milkshape, soon also Maya.
Community members are working on exporters for GameSpace/TrueSpace, Lightwave, and Blender. They are in various stages of completion.
#7
Thanks again
02/03/2004 (1:16 am)
Thanks, I have decided that I will be buying Torque on Friday (buisy week)also I will buy Milkshape.Thanks again
#8
02/19/2004 (6:27 pm)
I have the torque demo, but i dont see any exporters; could some one please direct me to where to find them?
#9
02/19/2004 (11:25 pm)
I could be wrong(and someone will correct me if I am) but I believe the exporters and tools are only available to SDK owners.
#10
before I got the SDK.
02/20/2004 (12:52 am)
You'll have to dig for them in the forums, That's where I found the links to thembefore I got the SDK.
#11
02/20/2004 (3:06 am)
It makes sense if the exporters are available to all, because alot of the time people judge an engine on how easy it is to implament models, textures etc. There should be a few exporters around the forum as Lloyd said...
#12
02/20/2004 (3:54 am)
If I can get an OK from a GG employee, I'll host them temporarily so that he can grab them. But I do want that OK first. Sorry, but I respect GG's EULA and I don't want to violate it. If they say OK, I'll post a link immediately.
#13
EDIT: Nope, seems that part of the documentation is open for everyone.
02/20/2004 (4:25 am)
Even if you can get the exporter... Can you get to the docs on how to export? I thought they were part of the documentation.EDIT: Nope, seems that part of the documentation is open for everyone.
#14
"The following downloads are for Licensed Torque Game Engine developers ONLY.
The licensee is granted the right to download these files for use in accordance with
the agreed upon Torque SDK EULA. Please report known abuses to staff@garagegames.com.
All download activity is monitored and logged."
So I doubt that GG is going to give me the go ahead to host them. But I'll let them have the final say on this.
02/20/2004 (5:25 am)
There is a link to the pre-compiled tools and exporters for torque, however, this is clearly posted above them...."The following downloads are for Licensed Torque Game Engine developers ONLY.
The licensee is granted the right to download these files for use in accordance with
the agreed upon Torque SDK EULA. Please report known abuses to staff@garagegames.com.
All download activity is monitored and logged."
So I doubt that GG is going to give me the go ahead to host them. But I'll let them have the final say on this.
#15
http://www.garagegames.com/mg/forums/result.forum.php?qtm=exporters
This link will get you to MilkShape, Max, and Lightwave exporters.
02/20/2004 (5:43 am)
I logged out of GG and did a search as a Non-SDK owner...http://www.garagegames.com/mg/forums/result.forum.php?qtm=exporters
This link will get you to MilkShape, Max, and Lightwave exporters.
#16
I think it would be in everyones best intrest to have these tool readily available to all.
02/20/2004 (5:57 am)
Now wait a minute there jeb, i had torque since it was called the v12 engine, and i was always under the impression modelers, mappers, and modders, didnt need to purchase anything to mess with torque, I have space to permantly host stuff like exporters,and dif tools.I think it would be in everyones best intrest to have these tool readily available to all.
#17
If they want Non-SDK owners to use the tools, why aren't they available to anyone thats not an SDK owner?
And why aren't they easy to find. In fact, why cant you find them at all?
I understand that the only people on your team that need a license are the ones that are coding the engine, but in the spirit of the EULA it is assumed that you have AT LEAST ONE license to develop any game.
02/20/2004 (7:19 am)
Well, if you want to risk a EULA violation, be my guest. But I urge you to ask yourself...If they want Non-SDK owners to use the tools, why aren't they available to anyone thats not an SDK owner?
And why aren't they easy to find. In fact, why cant you find them at all?
I understand that the only people on your team that need a license are the ones that are coding the engine, but in the spirit of the EULA it is assumed that you have AT LEAST ONE license to develop any game.
#19
02/20/2004 (12:31 pm)
Lol, link dont work.
#20
02/20/2004 (5:07 pm)
NM, I'm done with this subject.
Torque Owner Ben Swanson