Melee Discussion
by Bryce Kaminsky · in Torque Game Engine · 01/29/2004 (6:53 pm) · 6 replies
I need to know how to do simple melee kinda like old quake or Halflife stuff ... just a simple trace from the hand to a small distance in front of the player and the do dmg....
Any comments on where to start and what i would have to do is welcomed here...
i pretty lost when it comes to the torque engine. I am very new to the whole thing.
Any comments on where to start and what i would have to do is welcomed here...
i pretty lost when it comes to the torque engine. I am very new to the whole thing.
About the author
#2
01/30/2004 (9:07 am)
What would be involved in getting the weapon's animation bone and using that for your ray casting?
#3
01/30/2004 (9:27 am)
Check out the TSShapeInstance methods for accessing nodes.
#4
if it could be scripted ... how would i do such a thing...
resources of this nature are few and far between
01/30/2004 (5:17 pm)
Ok thats sounds great but would i have to modify the code or could it all be scripted?if it could be scripted ... how would i do such a thing...
resources of this nature are few and far between
#5
Any answer to this? Because I aren't keen to do a T2 clone, more melee resources would be better for me and the community. :)
Edited: I have found this resource, I better work on this one first
Server Side Melee System
:)
04/24/2004 (12:20 am)
Quote:Ok thats sounds great but would i have to modify the code or could it all be scripted?
if it could be scripted ... how would i do such a thing...
resources of this nature are few and far between
Any answer to this? Because I aren't keen to do a T2 clone, more melee resources would be better for me and the community. :)
Edited: I have found this resource, I better work on this one first
Server Side Melee System
:)
#6
a really good one for my needs.
But maybe my expections are to big.
Any ideas how to make the damage on melee weapon reliable ?
04/24/2004 (6:11 am)
I have tried all melee resources and havent found so fara really good one for my needs.
But maybe my expections are to big.
Any ideas how to make the damage on melee weapon reliable ?
Torque Owner Mehmet Kizil
it simply cast a ray, if it hits something and is within your specified close distance, then it does dmg....