Game Development Community

Shapes not being displayed

by Virtual Campus · in Torque Game Engine · 01/29/2004 (12:35 pm) · 1 replies

I made a building for torque in 3ds then loaded it into the show utility. Does anyone know why it won't show any planes, just whole objects. Even then it is screwy. If I have more than one object inside the bounds, say three cubes(ex. Cube01, Cube02, Cube03), It only displays the one with the highest last number(ex. Cube03). Anyone?

#1
01/29/2004 (3:33 pm)
As a general guideline, don't number objects except to denote level of detail. The DTS exporter assumes the numeric suffix is a detail level. Try renaming the objects CubeA03, CubeB03 and CubeC03.

Try in showtool setting the detail level with a slider and see what happens when you set the detail level to 2 or 1. If Cube02 appears at detail level 2, and Cube01 at detail level 1, that's what is happening.

The DTS exporter allows the objects at each level of detail to be completely unrelated if you like. For example the highest level of detail can be a set of complex meshes, the next level can simplify clones of the meshes (using multires or optimize, for instance), the next level can omit some meshes entirely, and the last level could be nothing more than a billboard texture.