Game Development Community

Ready Set Go

by Kostas Del · in Marble Blast · 01/29/2004 (8:43 am) · 3 replies

Is there a way to deactivate the ready-set-go sequence when a level begins? Sometimes it can be really annoying.

#1
01/29/2004 (12:49 pm)
You can disable the sounds by moving them out of the sound folder or replacing them with other sounds. The delay before movement can't be disabled.
#2
01/29/2004 (2:40 pm)
Well you actually can disable the ready set go.
look Here


Bob
#3
02/02/2004 (5:02 pm)
Ahh, neat :) Didn't know that was exposed to script.