Game Development Community

Missing textures?

by kc_0045 · in Torque Game Engine · 01/28/2004 (4:26 pm) · 16 replies

Hello i just dl the new verson of torque off wincvs and it seems that there are some missing textures or somthing in the starter.fps mod? or is it just me? like look what im geting in consal

Could not locate texture: starter.fps/data/interiors/hovels/ORIGIN
Could not locate texture: starter.fps/data/interiors/hovels/TRIGGER
Could not locate texture: starter.fps/data/interiors/hovels/FORCEFIELD
Could not locate texture: starter.fps/data/interiors/hovels/NULL
Could not locate texture: starter.fps/data/interiors/hovels/ORIGIN
Could not locate texture: starter.fps/data/interiors/hovels/TRIGGER
Could not locate texture: starter.fps/data/interiors/hovels/FORCEFIELD
Could not locate texture: starter.fps/data/interiors/hovels/NULL
Could not locate texture: starter.fps/data/interiors/hovels/ORIGIN
Could not locate texture: starter.fps/data/interiors/hovels/TRIGGER
Could not locate texture: starter.fps/data/interiors/hovels/FORCEFIELD
Could not locate texture: starter.fps/data/interiors/hovels/NULL
Could not locate texture: starter.fps/data/interiors/hovels/ORIGIN
Could not locate texture: starter.fps/data/interiors/hovels/TRIGGER
Could not locate texture: starter.fps/data/interiors/hovels/FORCEFIELD
Could not locate texture: starter.fps/data/shapes/lanterns/Mtl
Sending request for file starter.fps/data/shapes/lanterns/Mtl
Sending request for file starter.fps/data/shapes/lanterns/Mtl.jpg

And thats just a small list out of the consal.log :S.
and its kinda buging me becuse i cant play online with my game becuse it says i dont have the right verson...so is it just me?

#1
01/28/2004 (4:53 pm)
Make a texture that is just a plain color.. I would use pink, then use this texture to make three textures and call them origin, trigger, and forcefield. place these in the appropiate folders and that should take care of most of the problem..
the lantern one is causing your connect problem, just create a default texture and place it in the folder for lanterns and name it mtl.. ie just make a grey texture and name it mtl..
if your trying to join someone elses game then you will have probs if you dont have their version..
#2
03/30/2004 (12:30 am)
I'm having this problem too, and just to clarify, it's a debug build of Release_1_2_0 (using MinGW and MSYS on Win 98) with no changes made, so one would hope all required files would be included.
#3
03/30/2004 (12:46 am)
Wysardy,
just like Tom explains.
Use a grafik programm and create a texture with plain color like pink or green or something else.
Save this texture one time with the name "origin", one time with the name "trigger", one time "forcefield" and one time "null". Use the format .png.

Put this textures always to your other textures of your interiors, even if you don't use this textures.
#4
03/30/2004 (1:18 am)
It just seems more than a little odd to me that the source takes up 110Mb of disk space, which rises to almost 270Mb when compiled, and that still doesn't include all the files needed for the demo.

Does it matter what size these images are (in pixels)?
#5
03/30/2004 (1:46 am)
Torque don't render this textures, so you can make it as small as possible.
We use 16x16 pixels, but even 2x2 should still work.

And why they not in the cvs ? I don't know, maybe someone of Garagegames read this thread and includes them now ;-)
#6
03/30/2004 (7:31 am)
And it's not an error, but more of a warning, as obviously the game/engine runs fine without having placeholder textures for those entries
P.S. : It's good form to at least try to search for answers before posting, there are at least 20 threads on the missing textures :)
#7
03/30/2004 (8:05 am)
I did look. This was the most recent thread on the subject. ;o)
#8
04/16/2004 (12:29 pm)
Bump, can we please have placeholder textures added to the HEAD? it makes sense to get rid of the warnings in the console.
#9
04/16/2004 (5:12 pm)
Warnings are just warnings. It would be better to patch the interior code so it doesn't try to load those special textures to begin with.
#10
04/17/2004 (8:55 am)
Yeah, but either way I think it would be preferable to not have them there.
#11
04/17/2004 (9:05 am)
The names of the textures implies that they are some form of entity. I'll dig a bit into the code and see about fixing it.
#12
06/10/2004 (7:21 pm)
Heh no real fix yet?
#13
06/10/2004 (7:57 pm)
Well you just gotta find what is looking for the textures are change it :D
#14
06/12/2004 (10:18 am)
What i understand all the interior missing textures comes from map2dif.
So i think if you build you own map2dif you can get around this ,if you change some code.
If you not choose the easy way to add thoose textures:)
#15
06/13/2004 (6:49 am)
Seems like left over tribes2 stuff
#16
06/13/2004 (7:01 am)
Just comment the error report out. The engine doesn't need these textures to run.