Game Development Community

Skybox help

by Virtual Campus · in Artist Corner · 01/28/2004 (12:25 pm) · 2 replies

I posted a question earlier about fadeing to a quicktime vr image into torque. Well the idea now, which is hopefully easier, is to make a cube from the qtvr image, diable strafe, and foward/backwards movement (Leaving the mouse to look around); not draw the torque environment; then draw the qtvr image skybox, making it appear to fade into another world temporarily. Is this easy to do. Can someone suggest how to implement this?

#1
01/28/2004 (7:23 pm)
I don't think its that easy. Or someone would have done it. You probably be better of posting in the private SDK engine section. This will definatly require code.
#2
01/29/2004 (9:24 am)
Doesn't sound _too_ heinous, but this is not the place to discuss it.