Game Development Community

Just bough the SDK and I got some questions.

by Eric Moreau · in Torque Game Engine · 01/27/2004 (7:32 pm) · 2 replies

Okay, I just bought the SDK. I've played around with it for a bit and now I'm wondering one thing. How am I suppose to make a commercial game with Torque? If the customer can load the game up, push F11 and edit my game, change stuff around and release it as his own. Is there a way to prevent this?


Thanks.

#1
01/27/2004 (8:49 pm)
You have the SDK... so you can do stuff like hardcode the window title. Or remove bits of the game.

But more than that, any game you release will contain _your_ IP. Unless they completely replace every single asset you've put into your game with their own, including scripts and the C++ code itself (which they won't have access to), they can't legally sell your game.

If you use a DRM solution like Ignition, they won't be able to illegally copy it much, either.

Basically, this is not something you need to worry about. Especially if you just bought the SDK and therefore don't have a finished game to worry about releasing... If it really bugs you, you can modify the ActionMap to not bind f11/f10 to editors.
#2
01/28/2004 (8:31 am)
Take a look at John Vanderbeck tutorials. He starts with a minimal torque setup (does absolutely nothing) and he will build it up as he releases more parts to his tutorial.

In the second tutorial he shows how to introduce the mission editting (and by doing so, shows you what to remove so the functionality is not there).

Regardless of your question though, it looks like its going to be a good 'Getting Started' resource (the tutorials are being written now).

http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5091