Mounting fxRenderSphere on a shape?
by Corey Martin · in Torque Game Engine · 01/25/2004 (7:17 pm) · 6 replies
I have just recently downloaded and implemented the wonderful fxRenderSphere resource I found here on the vault, and have had no problems getting it working. My question is, can I set up a ShapeBase object which mounts an fxRenderSphere with the appropriate parameters on a mount point, and if so, how would I do so?
The purpose of the shape is to be a marker. When the marker is activated, a green field surrounds it. When the marker becomes deactivated, a red field surrounds it.
The purpose of the shape is to be a marker. When the marker is activated, a green field surrounds it. When the marker becomes deactivated, a red field surrounds it.
#2
01/25/2004 (10:29 pm)
What's fxRenderSphere? couldnt find it anywhere...
#5
01/26/2004 (4:39 am)
Oh ok my bad :) I just immediately thought of you Melv when he said fxRender :)
#6
Ive tried to establish the marker as a ShapeBaseData type, with a ShapeBaseImage that uses fxRenderSphere as its class, but I get the feeling that this is the wrong approach. Any suggestions?
01/26/2004 (6:42 am)
Its the link Melv posted, the quad one..Ive tried to establish the marker as a ShapeBaseData type, with a ShapeBaseImage that uses fxRenderSphere as its class, but I get the feeling that this is the wrong approach. Any suggestions?
Associate Ben Garney