Game Development Community

Porting to Mac/Linux

by Steven D · in Torque Game Engine · 01/24/2004 (3:11 pm) · 3 replies

Hey,

I was wondering, how do you port your finished game or demo to Mac and Linux Platforms?

Any help is appreciated,

Thanks,
SD

#1
01/24/2004 (3:50 pm)
You could consider using cross-platform media libraries, like SDL, OpenAL and OpenGL.

Of course, it would have helped if you had written the game with portability in the back of your head to begin with, but these libraries generally leave the platform-specific implementation details out of sight, making them interesting enough to check them out.

I hope this helps.

Regards,

Thijs

Edit: URLs
#2
01/24/2004 (10:33 pm)
I think he was talking about porting Torque projects. You just need to recompile on the target computer. If you keep up on it, the ports are trivial.

-Jeff Tunnell gg
#3
01/25/2004 (4:17 am)
Thanks Guys! Exactly what i was looking for!