Melee combat - any opinions?
by Cory Osborn · in Torque Game Engine · 01/18/2004 (8:22 pm) · 3 replies
I'm currently working on building melee combat into Torque. I'm starting with Josh Albrecht's hitbox/melee combat resource. I'm wondering what others out there have thought about his resource? Was it the approach you would have taken? Has anyone implemented melee combat differently?
I'll say right now - I'm not trying to knock Josh's resource. Its teaching me a lot about parts of the engine I hadn't looked at yet in my work. From others' comments who have implemented it, they really like it (I've just started looking at the code today, so I haven't seen the end results myself yet). I just want to make sure the approach used is the best one for my work.
So what does everyone else think of it and what do you think would be the best implementation?
I'll say right now - I'm not trying to knock Josh's resource. Its teaching me a lot about parts of the engine I hadn't looked at yet in my work. From others' comments who have implemented it, they really like it (I've just started looking at the code today, so I haven't seen the end results myself yet). I just want to make sure the approach used is the best one for my work.
So what does everyone else think of it and what do you think would be the best implementation?
About the author
#2
01/19/2004 (7:58 am)
I haven't looked the RW source yet, but judging by a couple of threads I read last night, they're doing some things with start/end points for the weapons themselves that sound very similar to what Josh did, but I didn't think they were doing anything with the "hitboxes" approach. Maybe I'm wrong :)
#3
No hitboxes yet in rw what i understand.
But there is a another hitbox resource without the melee
stuff Albrecht have , it works really good to.
I would like to have them abit separated but im not a skilled coder .
01/19/2004 (10:56 am)
You are right !No hitboxes yet in rw what i understand.
But there is a another hitbox resource without the melee
stuff Albrecht have , it works really good to.
I would like to have them abit separated but im not a skilled coder .
Torque 3D Owner Billy L
We use this resource for now !
I cant tell how it works with 20 player on a network.
But we tested it with 6 players and it worked fine.
rw has one to, i dont know whats the best choice.
We use this one for now with some parts of the rw armthread
code and so far it works.
Maybe we change all melee code in the end who knows but
for a start its good.
-Billy