Question for Game Developer
by Bryan Walters · in General Discussion · 08/30/2001 (3:46 pm) · 11 replies
Well I started this post so that new game developer like myself can see what other game development companies are using to create their games and software. So please share your software and hardware specs with us so that we can learn what is being used today. Also please try to stay on topic because I believe this thread can help new game companies form and get ready for their next big game.
Thanks alot,
Bryan
Thanks alot,
Bryan
#2
Thanks,
Bryan
08/30/2001 (8:36 pm)
Thanks for the reply. I was starting to think this was a bad idea. Also don't be afraid to post what kind of software you or your company will or already uses.Thanks,
Bryan
#3
We all run Win98SE as our primary OS. I run BeOS as a secondary, one of the modeling guys uses Win2K as his secondary.
For 3D modeling we use RayDream Studio, Milkshape, Blender and occationally 3DSMax (none of us, not even the modelers, like it very much).
For digital artwork and texturing, MicroGraphx Picture Publisher and PhotoShop 6.
For audio I use ACID Music and Sound Forge. Both are programs from Sonic Foundry. I've been thinking of getting Fruity Loops as a new addition to my audio editing set-up lately (my love of audio editing is what caused my programing skills to lag LOL).
Our current project has been shifted to a 2D rather than 3D game, but the 3D games we have planned will be using the A5 engine, V12 engine or maybe Jamagic (depending on which is best suited for the specific title we're working on).
08/30/2001 (9:45 pm)
Software wise my team uses a rather diverse mix.We all run Win98SE as our primary OS. I run BeOS as a secondary, one of the modeling guys uses Win2K as his secondary.
For 3D modeling we use RayDream Studio, Milkshape, Blender and occationally 3DSMax (none of us, not even the modelers, like it very much).
For digital artwork and texturing, MicroGraphx Picture Publisher and PhotoShop 6.
For audio I use ACID Music and Sound Forge. Both are programs from Sonic Foundry. I've been thinking of getting Fruity Loops as a new addition to my audio editing set-up lately (my love of audio editing is what caused my programing skills to lag LOL).
Our current project has been shifted to a 2D rather than 3D game, but the 3D games we have planned will be using the A5 engine, V12 engine or maybe Jamagic (depending on which is best suited for the specific title we're working on).
#4
it barely meets the limits, so everythings on hold till I can finish my other system.
<--- trying to hold out for an nforce board ;)
my budget is small to none, so most everythig I use it cheap stuff.
for images Im using gimp.
trying to get used to milkshape for 3d, but I'm looking at a few other programs too.
08/31/2001 (4:47 am)
Right now im on a 266 p2 with 128 megs of ram and 15 gigs of hd space.it barely meets the limits, so everythings on hold till I can finish my other system.
<--- trying to hold out for an nforce board ;)
my budget is small to none, so most everythig I use it cheap stuff.
for images Im using gimp.
trying to get used to milkshape for 3d, but I'm looking at a few other programs too.
#5
Thanks guys,
Bryan
08/31/2001 (9:14 am)
I do have some other things that I would like to add in this forum that will help new and young game developers. That question would be how do I make a development studio? Am sure you get asked this alot. And what do I need to do it? Well since I know people ask me alot I'll just post the question here for you guys. And young game developer often ask what about a publisher? Well that will depend on what engine your using. Your own or the V12. So what does it take to get a publsiher? After beinging asked these questions alot and not knowing what to say I figured I'd post them here. Thanks guys,
Bryan
#6
Finding a publisher is easy.... You're here, so you've already found one :p LOL. Garage Games will publish games made using other engines in addition to those made with the V12. Royalties change if you're using a different engine, but other than that I believe the same basic agreements apply. I remember reading a thread about it awhile back, but the GG staff will have to confirm all this.
I also seem to remember hearing something about Garage Games assisting in negiotations should a retial publisher wish to pick-up your software for off-the-shelf distribution, but my memory has never been what it used to be, so I could be wrong.
08/31/2001 (10:15 am)
My team doesn't have a studio in the traditional sense. Most meetings take place at my house or online depending on our schedules, the homes of the artists all have a drafting table of some sort set-up next to their computer desks and the modeling team does their work out of a spare bedroom in their house that they've converted into an office. I do my portion of the artwork sitting at an old courthouse desk in my living room and Franken'puter is set-up in a corner of my bedroom along with my sound equipment. A relaxed environment that has always worked well for me :)Finding a publisher is easy.... You're here, so you've already found one :p LOL. Garage Games will publish games made using other engines in addition to those made with the V12. Royalties change if you're using a different engine, but other than that I believe the same basic agreements apply. I remember reading a thread about it awhile back, but the GG staff will have to confirm all this.
I also seem to remember hearing something about Garage Games assisting in negiotations should a retial publisher wish to pick-up your software for off-the-shelf distribution, but my memory has never been what it used to be, so I could be wrong.
#7
Engines we use are: RenderWare (www.criterion.com) for PC, PS2, XBOX and GC, Wild Tangent 3D Web Drivers (www.wildtangent.com), C++, VB, JAVA, ISB-EMU using GNU(for Game Boy Advance) and now researching the practicle usage of V12.
08/31/2001 (11:49 am)
1g Pentium III, 256 ram, 42g HD, Windows ME, DVD and CD-W.Engines we use are: RenderWare (www.criterion.com) for PC, PS2, XBOX and GC, Wild Tangent 3D Web Drivers (www.wildtangent.com), C++, VB, JAVA, ISB-EMU using GNU(for Game Boy Advance) and now researching the practicle usage of V12.
#8
our company isnt a company in the traditional sense, we're college students doing this for fun in our spare time (theres more than you would think, but i still study alot) most of us are CS majors, and are using our personal PCs... most of the acutal work on our project happens on my pc, the specs being:
800 mhz pIII
256 mp pc133
30,40 WD harddrives
32 mb tnt2
software used:
I personally own VC++ 6 and metrowerks Codewarrior, I use mostly VC. Our school has 3DSmax on their computers, which we use rarely... milkshape is the order of the day. We live off of Caffeine and Excedrin (and beer, on weekends) and are plugged into a fractional T3 (6MBPS)
Most of the work is done individually, but my design lead mike and myself meet up often (we have 3 classes together ;) and discuss what needs to be done. That might have not been what you were looking for, but thats how broke students can make games...
09/02/2001 (1:33 am)
hm, being a recent startup after quite some time of planning, mebbe someone else can pick up on our stumbling blocks:our company isnt a company in the traditional sense, we're college students doing this for fun in our spare time (theres more than you would think, but i still study alot) most of us are CS majors, and are using our personal PCs... most of the acutal work on our project happens on my pc, the specs being:
800 mhz pIII
256 mp pc133
30,40 WD harddrives
32 mb tnt2
software used:
I personally own VC++ 6 and metrowerks Codewarrior, I use mostly VC. Our school has 3DSmax on their computers, which we use rarely... milkshape is the order of the day. We live off of Caffeine and Excedrin (and beer, on weekends) and are plugged into a fractional T3 (6MBPS)
Most of the work is done individually, but my design lead mike and myself meet up often (we have 3 classes together ;) and discuss what needs to be done. That might have not been what you were looking for, but thats how broke students can make games...
#9
Bryan
09/03/2001 (4:03 pm)
Thanks for the response about how to make a game when your basically broke. Also thanks to everyone else out there who has contributed to this thread because hopefully this will help younger kids trying to break into game development!!Bryan
#10
speaking of young kids, being 15 I am one, and I'm damn determind to get into this buisness. . I'm gonna try as hard as possible to learn c++ in between GCSE's :(
.. err good game develping everyone ;)
09/09/2001 (10:43 am)
wow .. this gives me sopme confidence .. I was afraid evryone was using scarily powerfull uber workstations. . my 1.2ghz, 256MB, geforce 3 may hold muster after all.speaking of young kids, being 15 I am one, and I'm damn determind to get into this buisness. . I'm gonna try as hard as possible to learn c++ in between GCSE's :(
.. err good game develping everyone ;)
#11
Duron 700
384 Mb of RAM
20 Gb hdd
Voodoo5 5500
Cable modem for internet
Win 2k Professional
Software used for our "company" is Photoshop 6, Visual Studio, 3ds Max, and Milkshape.
We're just a bunch of students working with anything we can get our hands on. Gaming r0x my world.
GF
09/09/2001 (8:40 pm)
My current platform specs are:Duron 700
384 Mb of RAM
20 Gb hdd
Voodoo5 5500
Cable modem for internet
Win 2k Professional
Software used for our "company" is Photoshop 6, Visual Studio, 3ds Max, and Milkshape.
We're just a bunch of students working with anything we can get our hands on. Gaming r0x my world.
GF
Paul Robertson
CPU: 850MHz Intel PentiumIII Coppermine
HD: 13.something GB
RAM: 288MB (a mix of PC133 and PC100 memory from different companies)
Video: Leadtek WinFast GeForce2 MX DH Pro
Sound: Creative SB-Live! Classic w/ Cambridge Soundworks 4-point digital speaker system (I LOVE my sound set-up :D)
DVD-ROM: Samsung 6X
CD-RW: HP 8200 Series USB (very portable)
Net connection: External 3COM-USR 56K
MoBo: Soyo SVBA133
Misc.: other odd bits and pieces that would take too much time to explain.
My comp is sort-of the bastard child of Frankstien's Monster, cobbled together from OEM parts and retial hardware, all stuffed in a chasis that was probably meant to be a nameless work station in some office building. Runs without a hitch and gives me better gaming framerates than some 1+GHz comps though :)