Game Development Community

Path to skins and player model anims

by Karsten "Clocks" Viese · in Artist Corner · 08/30/2001 (11:17 am) · 2 replies

Hi guys

I have 2 small probs:

When I used the exporter for T2 I added the below line to the dtsscene.cfg file to get the skins to show up on the models.

=Params::baseTexturePath base\textures\

But in V12 the file structure is a little different and I can't seem to crasp what it should be anymore, so if anyone knows this, please let me know.

The second thing is:

I have modeled a completly new playermodel in max and exported it as player.dts.
I used the light_male sceleton/biped from T2 and exported it to V12.
It should now simply replace the playermodel in the test app and this is also working fine.

The new model shows up fine (even though it's white due the above skin prob) but there is no animations at all.
It's moving like a statue. It can run and jump and whatnot but the animations dosent work/show.

Any ideas?

// Clocks out

#1
08/30/2001 (12:32 pm)
I would recommend thet you don't add the =Params::baseTexturePath base\textures\ line. I don't think that the v12 shape loader would handle it correctly (may be wrong).

Leave that line out ans simply copy all of the textures into the same directory as the dts file and you should be fine.
#2
08/30/2001 (1:03 pm)
Thx.
That worked :)
And the skin is now showing, after I exported it again.

Now anyone has any ideas about the animtions.

I have tried to export the player.max file that's in the examble but up untill now the new exported version of this file crashed the test app.

I thought that the sceleton/biped of this file would be working but i have had no luck so far.

Has anyone tried to export the examble player and gotten it to work?

Thx again.

// Clocks out