PhysicalZone Implementation ?
by Markus Nuebel · in Torque Game Engine · 01/15/2004 (1:14 am) · 2 replies
Hi all.
I am currently looking into the PhysicalZone implementation, because I want to implement some other zones.
But I have a problem understanding the usage of the members:
Polyhedron mPolyhedron;
EarlyOutPolyList mClippedList;
Convex* mConvexList;
Can someone explain, what these mebers are and how they are used?
This don't need to be in detail (of course you are welcomed to do so). Maybe some general hints can already help me.
Thanks.
-- Markus
I am currently looking into the PhysicalZone implementation, because I want to implement some other zones.
But I have a problem understanding the usage of the members:
Polyhedron mPolyhedron;
EarlyOutPolyList mClippedList;
Convex* mConvexList;
Can someone explain, what these mebers are and how they are used?
This don't need to be in detail (of course you are welcomed to do so). Maybe some general hints can already help me.
Thanks.
-- Markus
About the author
#2
I hoped, that someone, who has some experience with these objects could point out on or the other thing, that may be important, but not clearly documented (or not obviously seen from the code).
-- Markus
01/15/2004 (1:23 pm)
Yes, I have, but I still do not get most of the stuff.I hoped, that someone, who has some experience with these objects could point out on or the other thing, that may be important, but not clearly documented (or not obviously seen from the code).
-- Markus
Associate Kyle Carter