Game Development Community

Unable to find texture

by John Connell · in Artist Corner · 01/13/2004 (11:00 pm) · 0 replies

I've noticed a straightforward error when compiling with map2dif in QuArK lately:

Unable to find texture "texturename" (.png or .jpg)

This makes good sense for a full compile, but it is stopping the compile process when building ".dif only" also. (not exporting textures)

I've always assigned non-existent texture names when building, then returned to texture it up before I do a full compile.

Not a big deal to get textures finished beforehand, but I don't understand why this needs to halt the compile process all of a sudden, vs. being able to ignore the message and continue (or have no message at all when building .dif only, as I remember in the old map2dif I was using).

I'm also not a programmer, so if there is a good reason for this I'm quite oblivious, so please forgive me. ;)