Quark entity brushlish problems
by John \"Johnny Action\" Aho · in Artist Corner · 01/12/2004 (9:43 am) · 3 replies
I'm having problems exporting from Quark. I created a new .map, erased everything in it and added a wall and assigned a texture to it. I was using hammer but when I found out about the licensing fun I am trying to get quark to work for me.
Here is my error message:
------------------------------------------
C:\torque\tmpQuArK> "c:\torque\tmpquark\map2dif.exe" -v -l -o ./maps -t ./textur
es ./maps/cb40.map
Successfully opened map file: ./maps/cb40.map
Parsing mapfile...Error processing entity brushlist on or near line: ./maps/cb
40.map: 17Error parsing map file: ./maps/cb40.map
/maps/cb40.bsp: ignored
/maps/cb40.lin: ignored
Files stored in C:\torque\tmpQuArK\
Operation finished.
-------------------------------------------
and here is the cb40.map---------------
// This map has been written by QuArK - Quake Army Knife, QuArK 6.3
// It is a map for the game Torque.
// For more information see QuArK's Home Page : http://www.planetquake.com/quark
// Entity 0
// worldspawn
{
"classname" "worldspawn"
"detail_number" "0"
"min_pixels" "250"
"geometry_scale" "32.0"
"light_geometry_scale" "32.0"
"ambient_color" "0 0 0"
"emergency_ambient_color" "0 0 0"
"mapversion" "220"
// Brush 0
// wall:p[1]
{
( 0 0 128 ) ( 0 128 128 ) ( 128 0 128 ) texx9 0 0 0 1 1
( 0 0 -128 ) ( 128 0 -128 ) ( 0 128 -128 ) texx9 0 0 0 1 1
( 0 16 0 ) ( 128 16 0 ) ( 0 16 128 ) texx9 0 0 0 1 1
( 0 0 0 ) ( 0 0 128 ) ( 128 0 0 ) texx9 0 0 0 1 1
( 128 0 0 ) ( 128 0 128 ) ( 128 128 0 ) texx9 0 0 0 1 1
( -128 0 0 ) ( -128 128 0 ) ( -128 0 128 ) texx9 0 0 0 1 1
}
}
///----------------------//////////
Here is my error message:
------------------------------------------
C:\torque\tmpQuArK> "c:\torque\tmpquark\map2dif.exe" -v -l -o ./maps -t ./textur
es ./maps/cb40.map
Successfully opened map file: ./maps/cb40.map
Parsing mapfile...Error processing entity brushlist on or near line: ./maps/cb
40.map: 17Error parsing map file: ./maps/cb40.map
/maps/cb40.bsp: ignored
/maps/cb40.lin: ignored
Files stored in C:\torque\tmpQuArK\
Operation finished.
-------------------------------------------
and here is the cb40.map---------------
// This map has been written by QuArK - Quake Army Knife, QuArK 6.3
// It is a map for the game Torque.
// For more information see QuArK's Home Page : http://www.planetquake.com/quark
// Entity 0
// worldspawn
{
"classname" "worldspawn"
"detail_number" "0"
"min_pixels" "250"
"geometry_scale" "32.0"
"light_geometry_scale" "32.0"
"ambient_color" "0 0 0"
"emergency_ambient_color" "0 0 0"
"mapversion" "220"
// Brush 0
// wall:p[1]
{
( 0 0 128 ) ( 0 128 128 ) ( 128 0 128 ) texx9 0 0 0 1 1
( 0 0 -128 ) ( 128 0 -128 ) ( 0 128 -128 ) texx9 0 0 0 1 1
( 0 16 0 ) ( 128 16 0 ) ( 0 16 128 ) texx9 0 0 0 1 1
( 0 0 0 ) ( 0 0 128 ) ( 128 0 0 ) texx9 0 0 0 1 1
( 128 0 0 ) ( 128 0 128 ) ( 128 128 0 ) texx9 0 0 0 1 1
( -128 0 0 ) ( -128 128 0 ) ( -128 0 128 ) texx9 0 0 0 1 1
}
}
///----------------------//////////
#2
01/12/2004 (10:02 pm)
Okay, I'll go over how to set up quark again. It's probably something simple I'm not doing. Thanks for your response
#3
01/13/2004 (1:15 am)
Okay, I feel stupid. :) It turns out I had Quark misconfigured to have no default Output Map Format. Turns out I should have had it at Valve 220 format all along.
Torque Owner Desmond Fletcher
fletcher
Each plane should look something like this:
Note the sections in square brackets.