Game Development Community

Makeing a parent guicontrol

by Ron Yacketta · in Torque Game Engine · 01/11/2004 (6:35 am) · 4 replies

Hello all!!

I am currently struggling with adding a GuiControl to the PlayGui and then makeing it a parent so that I can add child gui's to it.

I have tried the r-click, l-click, r and l click even dbl click, did the jig, momba even the monstermash and still no go. Currently have a call out to the Physic hotline to see if they can be of assistance ;)

-Ron

#1
01/11/2004 (6:46 am)
Ron,

Have you tried manually adding the script into your GUI file just in-case somehow the GUI file is screwing with the editor?

new GuiControl(ronsMotherGui) {
   profile = "GuiDefaultProfile";
   horizSizing = "right";
   vertSizing = "bottom";
   position = "0 0";
   extent = "640 480";
   minExtent = "8 8";
   visible = "1";
   helpTag = "0";

   // Children controls here...
}

- Melv.
#2
01/11/2004 (6:49 am)
In the editor its

ALT - Right-click

on the parent object in the tree on the right...
that goes for Mission and Gui Editor...
#3
01/11/2004 (8:09 am)
@Melv,

Yes, I can add parents/children via JEdit with no issue, just unable to-do ingame with the F10 editor. It is a pain in the arse to have to hand edit PlayGui.gui to-do parent/children controls

@Beefy,

I gave that a try and no go, think it has something to-do with me adding mouse events to GameTSCtrl. Bet they are not being passe to up/down the chain to the proper ctrl, will have to-do some debugging when I get back from my sons Soccer scrimmage at noon (EST)

Thanxs for the help mates!
-Ron
#4
01/12/2004 (8:11 am)
Mmmmm... Beefy.

LOL