Game Development Community

Landscape "inside" DIF show/no show

by Danner Jones · in Torque Game Engine · 01/10/2004 (10:37 pm) · 6 replies

Not sure if this has been reported, I scanned the first four pages of this forum and nothing yet.

I compiled the sample room in Quark (4 walls, 4 pillars, one exit covered with NULL.PNG) - I replaced the concrete texture with my own. I run the FPS demo (torquedemo -mod fps), run the Mission Editor and add my DIF object. It shows up fine, I light it, then exit the Mission Editor to play the level.

When the DIF object is half in/half out of the landscape I see some problems. When I'm outside the structure looking in, I see the landscape properly (looks like a pile of snow in the corner of my building). When I enter the building, the landscape is no longer drawn but it is there and I'm still colliding with it. You can verify this by watching the footprints hover in mid-air.

I've tried this on a couple of different DIF objects, all created with Quark. I haven't tested it in any other sample app (the demo or starter.fps).

-Nerseus

#1
01/10/2004 (11:55 pm)
Nerseus this is a classic Tribes 1 problem by not cutting the terrain an open area so you can let your interior/DIF object sit perfectly fine on the ground. Get back to the mission editor and check out the Terrain Editor.
#2
01/11/2004 (1:02 am)
I think Nathan means Tribes2? At any rate, that's exactly the problem. You need to use the "Set Empty" terrain brush. "Clear Empty" refills them.

Good luck!

-Eric F
#3
01/11/2004 (6:41 pm)
(This topic can probably be moved to Engine or another forum since it sounds like a known issue)

First, thank you Eric for the help.
A question about the use of the Set Empty brush though - unless I line my DIF object exactly on the edge of the landscape, using "Set Empty" is going to leave a hole in the ground next to my building. Is there a recommended way of getting the building on "top" of the landscape correctly? Do I have to "flatten" the terrain around a building to get it to work right?

Thanks,
Ner
#4
01/11/2004 (7:46 pm)
Pretty much so.

Thick interior walls might help, too.
#5
01/11/2004 (10:16 pm)
In general, treat it like a construction project, and either cut holes in the ground or flatten it as needed...

@Eric - Nathan means Tribes1... :)
#6
01/11/2004 (11:00 pm)
Ahhh... my bad, Nathan. :-)