Game Development Community

Tons on Problem Compiling with Torque

by Cryptwalker · in Torque Game Engine · 01/10/2004 (12:40 pm) · 7 replies

Heya folks,

I just purchased Torque last night, got it from CVS, followed the instructions from this No Escape Site (http://www.planetquake.com/noescape/torque/1vc.htm) and when i loaded it up into VC++6.0 I did the following :

1. loaded the torque sdk workspace.
2. went to build/batchbuild
3. select all the releases
4. clicked on build
5. got a TON of errors...
6. clicked on clean and re-did the process
7. the same thing happens....

What should I do next? Did I miss a step?

#1
01/10/2004 (12:45 pm)
Have you tried appling the reg patch?
VC6 .cc compiling.reg


Other than that I would try a "build->Rebuild all"

Also it looks like you are only compiling the "texture2bm8_debug.exe"
Might want to do a "build->batch build" and select all the projects if the "build=>Rebuild All" doesn't work.

Hope that helps.
#2
01/10/2004 (12:50 pm)
Actually most of my errors (the 379 errors) are comming from the opengl2d3d.exp link error. It'll stop right there before continuing on.
#3
01/10/2004 (1:23 pm)
Well I just gave up on using VC++6.0 and went ahead and loaded up the VC7 in Visual Studio.NET 2003. Surprising....everything compiled without anyproblems....(???)
#4
01/10/2004 (1:51 pm)
Funny,

I have VC6 and I was able to compile everything with "out of the box" using what I told you.

Glad you got it to work.
#5
01/10/2004 (2:31 pm)
You definately didn't apply the .reg patch, just like Dan pointed out...
www.garagegames.com/docs/torque.sdk/gstarted/compilers.win32.vc6.html
#6
01/11/2004 (1:39 am)
Ahh that made more sense...it compiles in VC6 now...even with errors....:p...
#7
01/12/2004 (6:27 am)
Was having the same problem with VC6... the fix for the .cc file extensions seems to be working. It's compiling now... :-)