Game Development Community

Multi-cam

by Mehmet Kizil · in Torque Game Engine · 01/08/2004 (5:48 pm) · 1 replies

Hi,

this will probably be an easy question for someone out there.

Ok, I have a screen split with 2 gameTSCtrl's above and below. I need one with camera
attached to the player, and the other attached to another camera which i placed within
the mission editor. I figure this can be done in script, but im not sure how to attach
a camera in the mission editor to a specific gameTSCtrl (can this be done), or do I
have to code a whole new control?

Really I just need to find which part of code or script, tells a gameTSCtrl which camera to associate with.

Any help would be great.

bye

#1
01/08/2004 (9:19 pm)
Hey all,

I figured it out.

I just made a new control based on guiTSCtrl, and i attached it to an object using:

MatrixF Camera(true);
Camera.setColumn(3, mAttachedObject->getBoxCenter());
query->cameraMatrix = Camera;

within the processCameraQuery function.

However, if you have any alternatives to this method, i'd love to hear them...

out