Radiosity Percent Energy -1?
by Bryce "Cogburn" Weiner · in Torque Game Engine · 01/08/2004 (4:01 am) · 2 replies
I'm using TGERad on the latest HEAD and am running into a problem with some of my maps.
What flaw in a map will cause the Percent Energy to be -1? The map still exports (after the requisite delay), but without any radiant textures emitting energy.
I added some lights to the scene, but even their emissions got swallowed up by this "Percent Energy: -1" issue.
Anyone get this and resolve it? It's driving me nuts.
What flaw in a map will cause the Percent Energy to be -1? The map still exports (after the requisite delay), but without any radiant textures emitting energy.
I added some lights to the scene, but even their emissions got swallowed up by this "Percent Energy: -1" issue.
Anyone get this and resolve it? It's driving me nuts.
#2
I did however discover that this was caused by more than one issue.
First, emissive texture that lies directly against the face of another polygon (ie: no room for emissive light to escape), you get the -1 error.
Second, certain textures of mine (why yet I have not determined) will not process properly w/ the default values. As a result, ALL of my textures must appear in the tgerad_materials.txt file.
01/10/2004 (12:36 pm)
Hehe... Kinda scarey to contemplate.I did however discover that this was caused by more than one issue.
First, emissive texture that lies directly against the face of another polygon (ie: no room for emissive light to escape), you get the -1 error.
Second, certain textures of mine (why yet I have not determined) will not process properly w/ the default values. As a result, ALL of my textures must appear in the tgerad_materials.txt file.
Torque Owner Dylan Sale