Seeking Modellers (Mod Development)
by John · in Jobs · 01/07/2004 (11:29 am) · 0 replies
Hi,
I am the head of public relations at Keen Dreams, an independant game modification group (mods). We are currently looking for one or two skilled and talented modellers who would like to join our ranks. Our entire team is composed of artists and modellers working for free, expanding their skills as they progress, and also creating great models at the same time.
Our current project is known as Meltdown 3. It is the continuation of a highly successful line of mods designed for Tribes 1, and then Tribes 2. Our latest project is creating the sequel for Meltdown 2 for the upcoming game Tribes:Vengeance.
Tribes:Vengeance is due to release in the fourth quarter of 2004 and is based off of the Unreal 2003 Engine. We are using Unreal Tournament 2003 as our base of development and will port the game over to Tribes: Vengeance upon beta/gold release of the game.
The mod is based in the far future, expect to model large mechs, combat vehicles, and advanced looking weaponry.
Modellers should be skilled in 3D Studio Max and know how to export models into Unreal Tournament 2003. Modellers should also be able to work off of hand draw concept art (2D) and convert it to a full 3D model.
We are also looking for texture artists.
This is a great opprotunity for a modeller to expand his portfolio. Although mod work is usually done for free, you will recieve full credits in the game for your work(s) and ensure a positive reputation from the Keen Dreams staff.
You can visit our site at www.keendreams.net and under "Modificiation Central" lookup Project:MD3.
Our mod is already known throughout the Tribes community and has hit headlines across all major Tribes websites. This is a serious development group creating a total conversion mod. Our team is also compromised of C++ programms and Unreal Editors, Map Designers, Modellers, Concept Artists, and more.
If you are interested please send me an email to jasio@keendreams.net
Please include at least one or two examples of your work.
Thanks for your time,
Jasio (Head of Public Relations : Keen Dreams : Developing Mods since 1998)
I am the head of public relations at Keen Dreams, an independant game modification group (mods). We are currently looking for one or two skilled and talented modellers who would like to join our ranks. Our entire team is composed of artists and modellers working for free, expanding their skills as they progress, and also creating great models at the same time.
Our current project is known as Meltdown 3. It is the continuation of a highly successful line of mods designed for Tribes 1, and then Tribes 2. Our latest project is creating the sequel for Meltdown 2 for the upcoming game Tribes:Vengeance.
Tribes:Vengeance is due to release in the fourth quarter of 2004 and is based off of the Unreal 2003 Engine. We are using Unreal Tournament 2003 as our base of development and will port the game over to Tribes: Vengeance upon beta/gold release of the game.
The mod is based in the far future, expect to model large mechs, combat vehicles, and advanced looking weaponry.
Modellers should be skilled in 3D Studio Max and know how to export models into Unreal Tournament 2003. Modellers should also be able to work off of hand draw concept art (2D) and convert it to a full 3D model.
We are also looking for texture artists.
This is a great opprotunity for a modeller to expand his portfolio. Although mod work is usually done for free, you will recieve full credits in the game for your work(s) and ensure a positive reputation from the Keen Dreams staff.
You can visit our site at www.keendreams.net and under "Modificiation Central" lookup Project:MD3.
Our mod is already known throughout the Tribes community and has hit headlines across all major Tribes websites. This is a serious development group creating a total conversion mod. Our team is also compromised of C++ programms and Unreal Editors, Map Designers, Modellers, Concept Artists, and more.
If you are interested please send me an email to jasio@keendreams.net
Please include at least one or two examples of your work.
Thanks for your time,
Jasio (Head of Public Relations : Keen Dreams : Developing Mods since 1998)