Game Development Community

New mod to come soon

by Devestator · in General Game Discussion · 01/06/2004 (2:39 pm) · 26 replies

I'm working on a new mod. THE HAUNTED MANSION!

more news to come soon.

Devestator©
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#1
01/06/2004 (4:04 pm)
Hehe. We need a Mod Wizard for Orbz lol.
#2
01/07/2004 (12:07 pm)
No kidding
#3
01/07/2004 (12:50 pm)
News:mission layout is done. now i have to do it,

Devestator
#4
01/08/2004 (3:03 pm)
News: succes is limited because i can't get the 2 and 3 floors to work. Because of this i am remaking the level design.

more to come soon.

Devestator
#5
01/15/2004 (1:51 pm)
If you have some questions about how things should work, please don't hesitate to send me a mail at justin.mette@21-6.com. I'll do my best to get your question answered.
#6
01/15/2004 (4:21 pm)
K. i don't think i'll need much help since i've had experiance with Thinktanks

news will be coming soon:

Devestator
#7
01/17/2004 (6:51 am)
Ok, that's kewl. I was referring to your comment "i can't get the 2 and 3 floors to work" and figured I might be able to help suggest a way to fix your problem.
#8
01/18/2004 (6:29 am)
Ya...i've been having trouble, i thought what i would do was make a 2nd and 3rd terrain block, which isn't working.
any ideas?

Devestator
#9
01/22/2004 (7:18 am)
Unfortunately, you can only have one terrain block in a mission.
#10
01/23/2004 (4:30 pm)
Maybe yes...maybe no. I was once playing TT and there was two terrain blocks.

any idea?

Devestator
#11
01/24/2004 (6:52 am)
I've been developing with Torque for over 2 years and have yet to see more than one terrain block in a mission. I could be wrong. I'll send a note to Clark (programmer on TT) to verify.
#12
01/26/2004 (9:51 am)
Just talked with Clark and he verified that ThinkTanks only uses one terrain block. Here is an excerpt from the conversation:

"They were perhaps noting that we have a canyon that seperates two areas of terrain, although the other area is still on the same block..."

Does that help?
#13
01/28/2004 (5:14 pm)
Yes...and no. this was a mod. It was supposed to be a fort and the celing was a terrain block. (if u want i MIGHT have some screenshots somewhere.)

Devestator
#14
01/31/2004 (3:39 pm)
All right... i have a new floor plan

Devestator
#15
02/01/2004 (3:35 am)
Think tankers coming, cant wait...
#16
02/01/2004 (9:16 pm)
Yes. In the mis file, where it says
new TerrainBlock(Terrain) {
      rotation = "1 0 0 0";
      scale = "1 1 1";
      detailTexture = "~/data/terrains/details/blank";
      terrainFile = "./w1_z2.ter";
      squareSize = "8";
         position = "-1024 -1024 0";
         locked = "true";
   };

Simply change it to

new TerrainBlock(Terrain) {
      rotation = "1 0 0 0";
      scale = "1 1 1";
      detailTexture = "~/data/terrains/details/blank";
      terrainFile = "./whateverfile.ter";
      squareSize = "8";
         position = "-1024 -1024 0";
         locked = "true";
   };
new TerrainBlock(Terrain) {
      rotation = "1 0 0 0";
      scale = "1 1 1";
      detailTexture = "~/data/terrains/details/blank";
      terrainFile = "./whateverfile.ter";
      squareSize = "8";
         position = "-1024 -1024 0";
         locked = "true";
   };

Do not lose the mis file format or It will not work.
I can't wait to mod this game. In thinktanks, there wasn't waterblocks or anything, so this will be a new challenge for me.
#17
02/02/2004 (3:23 pm)
That's what i do

Devestator©

P.S. Wingman i'd be greatful if you helped put together the thing for me (when completed) and help me with object placement (since u have equipment)

thanks if u say yes and...fine if u say no

------------------------------

there's 10 kinds of people in the world: those who understand binary and those who don't
#18
02/08/2004 (3:42 pm)
Sounds like an interesting level. Is it going to be a Beginner, Intermediate, or Expert level?
#19
02/09/2004 (5:01 pm)
Expert. hallways will be low celings (about this much if a orb is this big Orb for 5 lines_






















_) so it'll be hard to reach the next star.

Devestator©

P.S. I might put up a blue print soon.
#20
02/09/2004 (5:22 pm)
Dont make it too hard =) Is it going to be as hard as the expert courses now or is it going to be in its own category above expert?
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