Game Development Community

The "Big Terrain" Solution never explored..

by Bryce "Cogburn" Weiner · in Torque Game Engine · 01/03/2004 (3:49 pm) · 25 replies

I don't need TerrainManager and all its features. It's a little bit more than we are looking for as far as a solution to increasing terrain sizes.

It was offered somewhere (by Tim Gift?) that you could simply change the defaults from 256 to say 512 or 1024 and thereby instantly get larger terrains, though not "massive" ones. A 1024x1024 terrain scaled to 16 or 32 is simply ideal for our needs.

Is it just as simple as replacing all of the hard coded "256" values in the editor and renderer to a larger value?

Things with Torque rarely seem that simple...
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#21
06/26/2005 (9:03 pm)
@Christian: From what I hear the new Atlas terrain manager in TSE's just released Milestone 2
has something very much like what you are looking for with the ability to paint a large image
onto the terrain. Perhaps Ben can bump this again with his thoughts on this.
#22
06/26/2005 (9:10 pm)
Sorry for being ambiguous. We need to use the image as the texture for the terrain.
#23
06/26/2005 (11:48 pm)
Atlas does exactly this. I strongly suggest looking at it. You can probably hack something up from TGE, but it took me about a year of work to get from where TGE is to where Atlas is - you're better off just using Atlas.
#24
06/27/2005 (5:13 am)
Thanks a lot.
#25
06/27/2005 (6:47 am)
Note that Atlas is part of TSE, not TGE, so you won't find it searching within TGE!
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