I just figured out something Awesome!!!!!!!!!
by Bob · in Marble Blast · 01/02/2004 (10:13 am) · 5 replies
Ok guy I hope this makes sense.
You all know what the standard sky looks like right....
If you change the sky you can make it look different in all the levels.
But I just figured out how to call upon different sky's for each level.
What this means is I can have the default sky in one level and have "Lightning Storm" sky (or any other sky)in a different level all at the same time.
Bob
You all know what the standard sky looks like right....
If you change the sky you can make it look different in all the levels.
But I just figured out how to call upon different sky's for each level.
What this means is I can have the default sky in one level and have "Lightning Storm" sky (or any other sky)in a different level all at the same time.
Bob
About the author
#2
Since you figured out how to do that, could you help me with something?
I figured out something awesome too: How to make custom interiors without QuArK. But I tried it and it didn't work. This is what I did:
I went into my level and deleted everything but the interior.
I saved it as 3Paths_Interiors.
I changed the .mis extension to .dif, the interior extention.
I dragged my new file into the interiors folder.
I opened a blank level and went into the editor.
I opened the interiors file and slected my new interior.
It didn't show up.
I think I might be doing something wrong. but maybe it's impossible to make many interiors turn to one. Do you know what mistake I'm making?
-Hen
01/03/2004 (2:19 pm)
I wanna know too!!!!!!!!!!!!!!!!!!!! That'd be so fun, I could update CLUE and my other levels.Since you figured out how to do that, could you help me with something?
I figured out something awesome too: How to make custom interiors without QuArK. But I tried it and it didn't work. This is what I did:
I went into my level and deleted everything but the interior.
I saved it as 3Paths_Interiors.
I changed the .mis extension to .dif, the interior extention.
I dragged my new file into the interiors folder.
I opened a blank level and went into the editor.
I opened the interiors file and slected my new interior.
It didn't show up.
I think I might be doing something wrong. but maybe it's impossible to make many interiors turn to one. Do you know what mistake I'm making?
-Hen
#3
1. I would have to get permission to use Kenneth's sky. ( I will e-mail him)
2. I would have to post a few files onto my website for you
(unless I got your e-mail address)
Well It looks like you did everything right but I guess it just wont work :'(
Bob
01/03/2004 (3:07 pm)
Well, I would have to do 2. things before I can tell you.1. I would have to get permission to use Kenneth's sky. ( I will e-mail him)
2. I would have to post a few files onto my website for you
(unless I got your e-mail address)
Well It looks like you did everything right but I guess it just wont work :'(
Bob
#4
Well it would take some time to explain so do this.
1. Give me credit.
2. Put the original sky in.
3. Put these files into the sky folder also.
4. Start up marbleblast
5. Pick the level you want to change.
6. Open the editor
7. Pick Sky from the menu in the inspector
8. In the box materialList change the reference to
marble/data/skies/sky_dayLS.dml
9. Hit apply
10. Save
11. Exit out of the level
12. Hit play
So, I will ask him if I can give you the files and then it will be easy to do
Bob
01/03/2004 (3:09 pm)
This is how I told Marbleman to do it.Well it would take some time to explain so do this.
1. Give me credit.
2. Put the original sky in.
3. Put these files into the sky folder also.
4. Start up marbleblast
5. Pick the level you want to change.
6. Open the editor
7. Pick Sky from the menu in the inspector
8. In the box materialList change the reference to
marble/data/skies/sky_dayLS.dml
9. Hit apply
10. Save
11. Exit out of the level
12. Hit play
So, I will ask him if I can give you the files and then it will be easy to do
Bob
#5
01/04/2004 (6:41 pm)
What about the side parts would it camm with that too and the bottem????
Kenneth Mair
Remember I made that sky texture.