Torque Map Quesions
by Mike Snow · in Torque Game Engine · 01/02/2004 (7:49 am) · 2 replies
Hello. I am looking for the following information:
1) What is the default width/height in rectangles of the terrain?
2) What is the width/height in pixels of each rectangle?
Not so important questions but just curious:
3) Does Torque use one mesh to represent the entire terrain or does it fragment it into a bunch of smaller ones?
4) What LOD routine does Torque use (i.e. ROAM, etc.)
5) Does Torque use a skybox or skydome?
Thanks!
Mike
1) What is the default width/height in rectangles of the terrain?
2) What is the width/height in pixels of each rectangle?
Not so important questions but just curious:
3) Does Torque use one mesh to represent the entire terrain or does it fragment it into a bunch of smaller ones?
4) What LOD routine does Torque use (i.e. ROAM, etc.)
5) Does Torque use a skybox or skydome?
Thanks!
Mike
About the author
Torque 3D Owner Ted Southard
2) I've seen 256x256 and 512x512, if you mean the resolution of the maps. I don't know what you mean when you refer to "rectangles of the terrain".
3) One mesh.
4) Not sure, but I don't believe it's ROAM.
5) Skybox.