Kludge3d
by Harold "LabRat" Brown · in Torque Game Engine · 12/24/2003 (2:30 pm) · 5 replies
kludge3d.sourceforge.net/
I just have four words to say
Linux Quake .map save
OK I've got more LoL... I personally have not looked at the program, other then to look at the features. One of those features is the ability to save to the Quake .map format
I just have four words to say
Linux Quake .map save
OK I've got more LoL... I personally have not looked at the program, other then to look at the features. One of those features is the ability to save to the Quake .map format
#2
12/24/2003 (7:44 pm)
I just dl'ed it and it seems to only had .md2 load/save feature, what version are you using?
#3
The FAQ on the about page says it can save Quake .map format files
12/24/2003 (7:49 pm)
Like I said... I hadn't looked at it other then the features etc.The FAQ on the about page says it can save Quake .map format files
#4
http://citybuilder.sourceforge.net/shot1.jpg (didn't want to direct link to the picture so paste the link in your browser)
12/25/2003 (9:29 am)
Hmmm, he also seems to have a procedural city generator, CityBuilderhttp://citybuilder.sourceforge.net/shot1.jpg (didn't want to direct link to the picture so paste the link in your browser)
#5
It says it saves Quake .map files also, but it does not claim to be a CSG editor anywhere I could find, so I would suspect the .map files to be less than optimial.
12/26/2003 (6:55 am)
Quote:Kludge3d is a simple 3d polygonal modeler, based on code harvested from several other (presumably abandoned) projects.
It says it saves Quake .map files also, but it does not claim to be a CSG editor anywhere I could find, so I would suspect the .map files to be less than optimial.
Associate James Urquhart
Haven't managed to compile it so can't quite test it yet :)